Engine.AnimNodeBlend
- Extends
- AnimNodeBlendBase
- Modifiers
- native ( Anim ) hidecategories ( Object )
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.AnimObject
|
+-- Engine.AnimNode
|
+-- Engine.AnimNodeBlendBase
|
+-- Engine.AnimNodeBlend
Direct Known Subclasses:
AnimNodeAdditiveBlending, AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim, UDKAnimBlendByDriving, UDKAnimBlendBySpeed
Inherited Variables from Engine.AnimNode |
bCachedHasRootMotion, bCallScriptEventOnBecomeRelevant, bCallScriptEventOnCeaseRelevant, bCallScriptEventOnInit, bDisableCaching, bJustBecameRelevant, bRelevant, bTickDuringPausedAnims, CachedBoneAtoms, CachedCurveKeys, CachedNumDesiredBones, CachedRootMotionDelta, LastUpdatedAnimMorphKeys, NodeCachedAtomsTag, NodeInitTag, NodeName, NodeTickTag, NodeTotalWeight, ParentNodes, SearchTag, TickArrayIndex |
var float BlendTimeToGo;
var float Child2Weight;
var float Child2WeightTarget;
AnimNodeBlend
bSkipBlendWhenNotRendered Source code
native function SetBlendTarget ( float BlendTarget, float BlendTime )
defaultproperties
{
Children(0)=(Name="Child1",Weight=1.0)
Children(1)=(Name="Child2")
bFixNumChildren=TRUE
bSkipBlendWhenNotRendered=TRUE
}
|
Creation time: ti 22-3-2011 19:56:47.274 - Created with
UnCodeX