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UTGame.UTAirVehicle

Extends
UTVehicle
Modifiers
abstract

base class for vehicles that fly or hover

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UDKBase.UDKVehicleBase
               |   
               +-- UDKBase.UDKVehicle
                  |   
                  +-- UTGame.UTVehicle
                     |   
                     +-- UTGame.UTAirVehicle

Direct Known Subclasses:

UTVehicle_Cicada

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
boolbAutoLand
floatLastRadarLockWarnTime
floatPushForce
stringRadarLockMessage
Inherited Variables from UTGame.UTVehicle
AIPurpose, bAcceptTurretJump, bCameraNeverHidesVehicle, bCanCarryFlag, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTurretExplosion, bHasWeaponBar, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsConsoleTurning, bIsNecrisVehicle, bKeyVehicle, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ClientHealth, CollisionDamageMult, ConsoleSteerScale, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, FlagBone, FlagOffset, FlagRotation, FlipToolTipIconCoords, HealthPulseTime, HornAIRadius, HornIndex, HornSounds, HudCoords, HUDExtent, HudIcons, IconCoords, InitialSpawnDelay, InnerExplosionShakeRadius, LastCollisionDamageTime, LastEnemyWarningTime, LastHealth, LastHornTime, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MinCameraDistSq, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, Reservation, RespawnTime, SeatCameraScale, SecondaryExplosion, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, VehicleDestroyedSound, VehicleDrowningDamType, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString
Inherited Variables from UDKBase.UDKVehicle
AccruedFireDamage, AccumulatedWaterDamage, bAllowedExit, bDeadVehicle, bDisableRepulsorsAtMaxFallSpeed, bEjectKilledBodies, bEjectPassengersWhenFlipped, bFloatWhenDriven, bForceSpinWarmup, bFrontalCollision, bFrontalCollisionWithFixed, bGrab1, bGrab2, bHomingTarget, bIsBurning, bIsDisabled, bIsInDestroyablePenetration, bIsScraping, bJostleWhileDriving, bNoZDamping, bNoZDampingInAir, bShowLocked, bTakeWaterDamageWhileDriving, bTeamLocked, bTrickJumping, BurnOutMaterialInstances, bUseAlternatePaths, ContrailColorParameterName, ContrailEffectIndices, CurrentTireMaterial, CustomGravityScaling, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DrivingAnim, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlippedCount, GroundEffectDistParameterName, GroundEffectIndices, HoverboardDust, HUDLocation, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastDeathImpactTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, MaxGroundEffectDist, MaxWheelEffectDistSq, MediumChunkImpactSound, MinRunOverSpeed, MinRunOverWarningAim, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, RemainingBurn, ResetTime, ScrapeSound, SeatMask, Seats, ShowLockedMaxDist, SmallChunkImpactSound, Team, TeamBeaconMaxDist, TimeInDestroyablePenetration, TireAudioComp, TireSoundList, Trackers, UpsideDownDamagePerSec, VehicleAnims, VehicleEffects, VehicleSounds, WaterDamage, WaterEffectType, WaterGroundEffect, WeaponRotation, WheelParticleEffects

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
MaterialList, TimePosition
Inherited Structures from UDKBase.UDKVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
functionbool Died (Controller Killer, class<DamageType> DamageType, vector HitLocation))
AutoLanding
functionbool Dodge (eDoubleClickDir DoubleClickMove))
event LockOnWarning (UDKProjectile IncomingMissile))
functionbool RecommendLongRangedAttack ()))
function SetDriving (bool bNewDriving))
function SetDriving (bool bNewDriving))
AutoLanding
function Tick (float DeltaTime))
AutoLanding
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AdjustedStrength, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangeSeat, CheckDamageSmoke, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetRanOverDamageType, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPRI, GetSVehicleDebug, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, IsDriverSeat, KickOutBot, Landed, LimitCameraZ, LockOnWarning, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SecondaryVehicleExplosion, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetInputs, SetKeyVehicle, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring
Inherited Functions from UDKBase.UDKVehicle
ApplyMorphDamage, CheckAutoDestruct, CheckReset, ForceWeaponRotation, GetBarrelIndex, GetGravityZ, GetMaxRiseForce, GetRanOverDamageType, GetSeatPivotPoint, GetTeamNum, InitDamageSkel, InUseableRange, IsSeatControllerReplicationViewer, JumpOutCheck, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, OnPropertyChange, OnTouchForcedDirVolume, PlayTakeHitEffects, PostInitRigidBody, RBPenetrationDestroy, ReceivedHealthChange, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SelfDestruct, SetHUDLocation, TakeFireDamage, TakeWaterDamage, UpdateDamageMaterial, UpdateHoverboardDustEffect

States Summary
AutoLanding Source code
state AutoLanding
/** state to automatically land when player jumps out while high above land */
Died, SetDriving, Tick


Variables Detail

bAutoLand Source code

var bool bAutoLand;

LastRadarLockWarnTime Source code

var float LastRadarLockWarnTime;
Displayed when enemy raptor fires locked missile at you

PushForce Source code

var float PushForce;

RadarLockMessage Source code

var localized string RadarLockMessage;


Functions Detail

Died AutoLanding Source code

function bool Died ( Controller Killer, class<DamageType> DamageType, vector HitLocation) )

Dodge Source code

function bool Dodge ( eDoubleClickDir DoubleClickMove) )

LockOnWarning Source code

simulated event LockOnWarning ( UDKProjectile IncomingMissile) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )

SetDriving Source code

simulated function SetDriving ( bool bNewDriving) )

SetDriving AutoLanding Source code

simulated function SetDriving ( bool bNewDriving) )

Tick AutoLanding Source code

function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
	bAutoLand=true
	ContrailColorParameterName=ContrailColor
	bHomingTarget=true
	bNoZDampingInAir=false

	bReducedFallingCollisionDamage=true

	bCanStrafe=true
	bCanFly=true
	bTurnInPlace=true
	bFollowLookDir=true
	bDriverHoldsFlag=false
	bCanCarryFlag=false

	LookForwardDist=100.0

	IconCoords=(U=989,V=24,UL=43,VL=48)

	bEjectPassengersWhenFlipped=false
	bMustBeUpright=false
	UpsideDownDamagePerSec=0.0

	bDropDetailWhenDriving=true
	bFindGroundExit=false

	
	bUseAlternatePaths=false
	
	bJostleWhileDriving=true
	bFloatWhenDriven=true
}

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Creation time: ti 22-3-2011 19:56:59.064 - Created with UnCodeX