Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- UTGame.UTGib | +-- UTGame.UTGib_Vehicle | +-- UTGame.UTVehicleDeathPiece
Variables Summary | |
---|---|
ParticleSystemComponent | PSC |
Inherited Variables from UTGame.UTGib_Vehicle |
---|
BurnDuration, BurnName, LoopedSound, MITV, OwningClass, PS_GibExplosionEffect, PS_GibTrailEffect, TimeBeforeGibExplosionEffect |
Structures Summary |
---|
Inherited Structures from UTGame.UTGib |
---|
StaticMeshDatum |
Functions Summary | ||
---|---|---|
![]() | PreBeginPlay ())) |
Inherited Functions from UTGame.UTGib_Vehicle |
---|
ActivateGibExplosionEffect, PostBeginPlay |
Inherited Functions from UTGame.UTGib |
---|
BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, HitWall, Landed, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision |
Variables Detail |
---|
Functions Detail |
---|
We need to skip the UTGib_Vehicle PreBeginPlay because UTGib_Vehicle tries to ChooseGib which we don't want to do
Defaultproperties |
---|
defaultproperties { Begin Object Class=UTGibStaticMeshComponent Name=VehicleGibStaticMeshComp BlockActors=false CollideActors=true BlockRigidBody=true CastShadow=false bCastDynamicShadow=false bNotifyRigidBodyCollision=true ScriptRigidBodyCollisionThreshold=1.0 bUseCompartment=FALSE RBCollideWithChannels=(Default=true,BlockingVolume=TRUE,Pawn=true,Vehicle=true,GameplayPhysics=true,EffectPhysics=true) LightEnvironment=GibLightEnvironmentComp End Object CollisionComponent=VehicleGibStaticMeshComp GibMeshComp=VehicleGibStaticMeshComp Components.Add(VehicleGibStaticMeshComp); Begin Object Class=ParticleSystemComponent Name=Particles Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SpecialCase_1_Attach' bAutoActivate=true End Object PSC=Particles Components.Add(Particles) Physics=PHYS_RigidBody TickGroup=TG_PostAsyncWork RemoteRole=ROLE_None Lifespan=10.0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |