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UTGame.UTVehicleDeathPiece

Extends
UTGib_Vehicle
Modifiers
notplaceable

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTGib
      |   
      +-- UTGame.UTGib_Vehicle
         |   
         +-- UTGame.UTVehicleDeathPiece

Variables Summary
ParticleSystemComponentPSC
Inherited Variables from UTGame.UTGib_Vehicle
BurnDuration, BurnName, LoopedSound, MITV, OwningClass, PS_GibExplosionEffect, PS_GibTrailEffect, TimeBeforeGibExplosionEffect
Inherited Variables from UTGame.UTGib
bStopMovingCamera, bUseUnrealPhysics, DecalDissolveParamName, DecalWaitTimeBeforeDissolve, GibLightEnvironment, GibMeshComp, GibMeshDissolveParamName, GibMeshesData, GibMeshWaitTimeBeforeDissolve, HitSound, MIC_Gib, MITV_DecalTemplate, MITV_GibMeshTemplate, MITV_GibMeshTemplateSecondary, MI_Decal, OldCamLoc, OldCamRot, PSC_GibEffect, PS_CustomEffect

Structures Summary
Inherited Structures from UTGame.UTGib
StaticMeshDatum

Functions Summary
event PreBeginPlay ()))
Inherited Functions from UTGame.UTGib_Vehicle
ActivateGibExplosionEffect, PostBeginPlay
Inherited Functions from UTGame.UTGib
BecomeViewTarget, CalcCamera, ChooseGib, DisplayDebug, DoCustomGibEffects, HitWall, Landed, LeaveADecal, PreBeginPlay, RigidBodyCollision, SetGibStaticMesh, SetTexturesToBeResident, Timer, TurnOnCollision


Variables Detail

PSC Source code

var ParticleSystemComponent PSC;


Functions Detail

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )
We need to skip the UTGib_Vehicle PreBeginPlay because UTGib_Vehicle tries to ChooseGib which we don't want to do


Defaultproperties

defaultproperties
{
	Begin Object Class=UTGibStaticMeshComponent Name=VehicleGibStaticMeshComp
		BlockActors=false
		CollideActors=true
		BlockRigidBody=true
		CastShadow=false
		bCastDynamicShadow=false
		bNotifyRigidBodyCollision=true
		ScriptRigidBodyCollisionThreshold=1.0
		bUseCompartment=FALSE
		RBCollideWithChannels=(Default=true,BlockingVolume=TRUE,Pawn=true,Vehicle=true,GameplayPhysics=true,EffectPhysics=true)
		LightEnvironment=GibLightEnvironmentComp
	End Object
	CollisionComponent=VehicleGibStaticMeshComp
	GibMeshComp=VehicleGibStaticMeshComp
	Components.Add(VehicleGibStaticMeshComp);

	Begin Object Class=ParticleSystemComponent Name=Particles
		Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SpecialCase_1_Attach'
		bAutoActivate=true
	End Object
	PSC=Particles
	Components.Add(Particles)

	Physics=PHYS_RigidBody
	TickGroup=TG_PostAsyncWork
	RemoteRole=ROLE_None

	Lifespan=10.0
}

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Creation time: ti 22-3-2011 19:57:01.556 - Created with UnCodeX