Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.BlockingVolume
DynamicBlockingVolume, GameCameraBlockingVolume
Variables Summary | |
---|---|
BlockingVolume | |
bool | bBlockCamera |
Inherited Variables from Engine.Volume |
---|
AssociatedActor, bForcePawnWalk, bProcessAllActors |
Inherited Variables from Engine.Brush |
---|
bColored, bPlaceableFromClassBrowser, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
Enumerations Summary |
---|
Inherited Enumerations from Engine.Brush |
---|
ECsgOper |
Structures Summary |
---|
Inherited Structures from Engine.Brush |
---|
GeomSelection |
Functions Summary | ||
---|---|---|
![]() | OnToggle (SeqAct_Toggle Action)) |
Inherited Functions from Engine.Volume |
---|
BeginState, CollisionChanged, DisplayDebug, Encompasses, EncompassesPoint, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
---|
GameCameras ignore BlockingVolumes with bBlockCamera=false
Functions Detail |
---|
Handling Toggle event from Kismet.
Defaultproperties |
---|
defaultproperties { Begin Object Name=BrushComponent0 CollideActors=true BlockActors=true BlockZeroExtent=false BlockNonZeroExtent=true BlockRigidBody=true bDisableAllRigidBody=false RBChannel=RBCC_BlockingVolume End Object bWorldGeometry=true bCollideActors=True bBlockActors=True bBlockCamera=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |