Engine.AutoTestManager
- Extends
- Info
- Modifiers
- native config ( Game )
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.AutoTestManager
Inherited Contants from Engine.Actor |
ACTORMAXSTEPHEIGHT, MINFLOORZ, RBSTATE_ANGVELSCALE, RBSTATE_LINVELSCALE, RB_NeedsUpdate, RB_None, RB_Sleeping, REP_RBLOCATION_ERROR_TOLERANCE_SQ, TRACEFLAG_Blocking, TRACEFLAG_Bullet, TRACEFLAG_PhysicsVolumes, TRACEFLAG_SkipMovers |
Inherited Variables from Engine.Actor |
Acceleration, AllComponents, AngularVelocity, Attached, bAllowFluidSurfaceInteraction, bAlwaysEncroachCheck, bAlwaysRelevant, bAlwaysTick, Base, BaseBoneName, BaseSkelComponent, bBlockActors, bBlocksNavigation, bBlocksTeleport, bBounce, bCallRigidBodyWakeEvents, bCanBeAdheredTo, bCanBeDamaged, bCanBeFrictionedTo, bCanStepUpOn, bCanTeleport, bCollideActors, bCollideAsEncroacher, bCollideComplex, bCollideWhenPlacing, bCollideWorld, bComponentOutsideWorld, bConsiderAllStaticMeshComponentsForStreaming, bDebug, bDebugEffectIsRelevant, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyedByInterpActor, bDestroyInPainVolume, bEditable, bEdShouldSnap, bExchangedRoles, bForceAllowKismetModification, bForceDemoRelevant, bForceNetUpdate, bForceOctreeSNFilter, bGameRelevant, bHardAttach, bHasAlternateTargetLocation, bHidden, bHiddenEd, bHiddenEdCustom, bHiddenEdGroup, bHiddenEdLevel, bHiddenEdTemporary, bHurtEntry, bIgnoreBaseRotation, bIgnoreEncroachers, bIgnoreRigidBodyPawns, bIsMoving, bJustTeleported, bKillDuringLevelTransition, bLockLocation, BlockRigidBody, bMovable, bMoveIgnoresDestruction, bNetDirty, bNetInitial, bNetInitialRotation, bNetOwner, bNetTemporary, bNoDelete, bNoEncroachCheck, bOnlyDirtyReplication, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bPathColliding, bPathTemp, bPendingDelete, bPendingNetUpdate, bPhysRigidBodyOutOfWorldCheck, bPostRenderIfNotVisible, bProjTarget, bPushedByEncroachers, bReplicateInstigator, bReplicateMovement, bReplicateRigidBodyLocation, bRigidBodyWasAwake, bRouteBeginPlayEvenIfStatic, bScriptInitialized, bShadowParented, bShouldBaseAtStartup, bSkipActorPropertyReplication, bStatic, bTearOff, bTempEditor, bTicked, bTickIsDisabled, bUpdateSimulatedPosition, bWorldGeometry, Children, CollisionComponent, CollisionType, Components, CreationTime, CustomTimeDilation, DetachFence, DrawScale3D, DrawScale, EditorIconColor, GeneratedEvents, Group, HiddenEditorViews, InitialState, Instigator, LastNetUpdateTime, LastRenderTime, LatentActions, LatentFloat, LatentSeqNode, LifeSpan, Location, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OverlapTag, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, RelativeLocation, RelativeRotation, RemoteRole, ReplicatedCollisionType, Role, Rotation, RotationRate, SupportedEvents, Tag, TickFrequency, TickFrequencyAtEndDistance, TickFrequencyDecreaseDistanceEnd, TickFrequencyDecreaseDistanceStart, TickFrequencyLastSeenTimeBeforeForcingMaxTickFrequency, TickGroup, Timers, TimeSinceLastTick, Touching, Velocity, WorldInfo |
Inherited Structures from Engine.Actor |
ActorReference, AnimSlotDesc, AnimSlotInfo, BasedPosition, CollisionImpactData, ImpactInfo, NavReference, PhysEffectInfo, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
Inherited Functions from Engine.Actor |
ActivateEventClass, AllActors, AllOwnedComponents, AnimTreeUpdated, ApplyFluidSurfaceImpact, Attach, AttachComponent, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginAnimControl, bool, BP2Vect, BroadcastLocalizedMessage, BroadcastLocalizedTeamMessage, Bump, CalcCamera, CalculateMinSpeedTrajectory, CanActorPlayFaceFXAnim, CanSplash, ChartData, CheckForErrors, CheckHitInfo, ChildActors, ClampRotation, ClearAllTimers, ClearLatentAction, ClearTimer, Clock, CollidingActors, CollisionChanged, ComponentList, ConsoleCommand, ConstraintBrokenNotify, ContainsPoint, CreateAudioComponent, CreateForceField, DebugFreezeGame, DebugMessagePlayer, Destroyed, Detach, DetachComponent, DisplayDebug, DoKismetAttachment, DrawDebugBox, DrawDebugCone, DrawDebugCoordinateSystem, DrawDebugCylinder, DrawDebugFrustrum, DrawDebugLine, DrawDebugPoint, DrawDebugSphere, DrawDebugStar, DrawDebugString, DynamicActors, EffectIsRelevant, EncroachedBy, EncroachingOn, EndViewTarget, Falling, FastTrace, FellOutOfWorld, FindBase, FindEventsOfClass, FindGoodEndView, FindSpot, FinishAnim, FinishAnimControl, fixedTurn, FlushDebugStrings, FlushPersistentDebugLines, ForceNetRelevant, ForceUpdateComponents, GainedChild, GetActorEyesViewPoint, GetActorFaceFXAsset, GetAggregateBaseVelocity, GetAimAdhesionExtent, GetAimFrictionExtent, GetALocalPlayerController, GetAvoidanceVector, GetBasedPosition, GetBaseMost, GetBoundingCylinder, GetComponentsBoundingBox, GetDebugName, GetDestination, GetFaceFXAudioComponent, GetGravityZ, GetHumanReadableName, GetItemName, GetLocalString, GetPackageGuid, GetPhysicsName, GetRemainingTimeForTimer, GetTargetLocation, GetTeamNum, GetTerminalVelocity, GetTimerCount, GetTimerRate, GetURLMap, HealDamage, HitWall, HurtRadius, InterpolationChanged, InterpolationFinished, InterpolationStarted, IsActorPlayingFaceFXAnim, IsBasedOn, IsBlockedBy, IsInPain, IsInPersistentLevel, IsOverlapping, IsOwnedBy, IsPlayerOwned, IsStationary, IsTimerActive, KilledBy, Landed, LocalPlayerControllers, LostChild, MakeNoise, MatchStarting, ModifyHearSoundComponent, ModifyTimerTimeDilation, Move, MoveSmooth, MovingWhichWay, NativePostRenderFor, NotifyLocalPlayerTeamReceived, NotifySkelControlBeyondLimit, OnAnimEnd, OnAnimPlay, OnAttachToActor, OnChangeCollision, OnDestroy, OnModifyHealth, OnRanOver, OnRigidBodySpringOverextension, OnSetBlockRigidBody, OnSetPhysics, OnSetVelocity, OnSleepRBPhysics, OnTeleport, OnToggleHidden, OnWakeRBPhysics, OutsideWorldBounds, OverlappingActors, OverRotated, PauseTimer, PawnBaseDied, PhysicsVolumeChange, PlayActorFaceFXAnim, PlayerCanSeeMe, PlayParticleEffect, PlaySound, PlayTeleportEffect, PointCheckComponent, PostBeginPlay, PostDemoRewind, PostInitAnimTree, PostRenderFor, PostTeleport, PostTouch, PreBeginPlay, PrestreamTextures, PreTeleport, RanInto, ReattachComponent, ReceivedNewEvent, ReplaceText, ReplicatedEvent, ReplicationEnded, Reset, ResetTimerTimeDilation, RigidBodyCollision, RootMotionExtracted, RootMotionModeChanged, RootMotionProcessed, ScriptGetTeamNum, SetAnimPosition, SetBase, SetBasedPosition, SetCollision, SetCollisionSize, SetCollisionType, SetDrawScale, SetDrawScale3D, SetForcedInitialReplicatedProperty, SetHardAttach, SetHidden, SetHUDLocation, SetInitialState, SetMorphWeight, SetNetUpdateTime, SetOnlyOwnerSee, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetSkelControlScale, SetTickGroup, SetTickIsDisabled, SetTimer, SetZone, ShouldBeHiddenBySHOW_NavigationNodes, ShutDown, Sleep, Spawn, SpawnedByKismet, SpecialHandling, StopActorFaceFXAnim, StopsProjectile, SuggestTossVelocity, SupportsKismetModification, TakeDamage, TakeRadiusDamage, Tick, Timer, TornOff, Touch, TouchingActors, Trace, TraceActors, TraceAllPhysicsAssetInteractions, TraceComponent, TrailsNotify, TrailsNotifyEnd, TrailsNotifyTick, TriggerEventClass, TriggerGlobalEventClass, UnClock, UnTouch, UsedBy, Vect2BP, VisibleActors, VisibleCollidingActors, VolumeBasedDestroy, WillOverlap |
SentinelHandleCauseEventCommand Source code |
state SentinelHandleCauseEventCommand
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AutomatedMapTestingList Source code
var globalconfig array<string> AutomatedMapTestingList;
AutomatedMapTestingTransitionMap Source code
var string AutomatedMapTestingTransitionMap;
AutomatedPerfRemainingTime Source code
var int AutomatedPerfRemainingTime;
AutomatedTestingExecCommandToRunAtStartMatch Source code
var string AutomatedTestingExecCommandToRunAtStartMatch;
AutomatedTestingMapIndex Source code
var int AutomatedTestingMapIndex;
bAutoContinueToNextRound Source code
var bool bAutoContinueToNextRound;
var bool bAutomatedPerfTesting;
bAutomatedTestingWithOpen Source code
var bool bAutomatedTestingWithOpen;
bCheckingForFragmentation Source code
var bool bCheckingForFragmentation;
var bool bCheckingForMemLeaks;
var bool bDoingASentinelRun;
var globalconfig bool bExitOnCyclesComplete;
bSentinelStreamingLevelStillLoading Source code
var transient bool bSentinelStreamingLevelStillLoading;
bUsingAutomatedTestingMapList Source code
var bool bUsingAutomatedTestingMapList;
CommandsToRunAtEachTravelTheWorldNode Source code
var config array<String> CommandsToRunAtEachTravelTheWorldNode;
var transient String CommandStringToExec;
NumAutomatedMapTestingCycles Source code
var globalconfig int NumAutomatedMapTestingCycles;
var int NumberOfMatchesPlayed;
var int NumMapListCyclesDone;
var config int NumMinutesPerMap;
var transient int NumRotationsIncrement;
var transient int SentinelIdx;
var transient int SentinelNavigationIdx;
var String SentinelTagDesc;
SentinelTaskDescription Source code
var String SentinelTaskDescription;
var String SentinelTaskParameter;
var transient array<
vector> SentinelTravelArray;
var transient int TravelPointsIncrement;
AddSentinelPerTimePeriodStats Source code
native function AddSentinelPerTimePeriodStats ( const
vector InLocation, const
rotator InRotation )
native function BeginSentinelRun ( const string TaskDescription, const string TaskParameter, const string TagDesc )
BeginState TravelTheWorld Source code
function BeginState ( name PreviousStateName ) )
CalcTravelTheWorldTime TravelTheWorld Source code
function float CalcTravelTheWorldTime ( const int NumTravelLocations, const int NumRotations ) )
function bool CheckForSentinelRun ( ) )
CloseAutomatedMapTestTimer Source code
function CloseAutomatedMapTestTimer ( ) )
native function DoMemoryTracking ( )
DoSentinelActionPerLoadedMap Source code
native function DoSentinelActionPerLoadedMap ( )
DoSentinel_MemoryAtSpecificLocation Source code
native function DoSentinel_MemoryAtSpecificLocation ( const
vector InLocation, const
rotator InRotation )
DoSentinel_PerfAtSpecificLocation Source code
native function DoSentinel_PerfAtSpecificLocation ( const out
vector InLocation, const out
rotator InRotation )
DoSentinel_ViewDependentMemoryAtSpecificLocation Source code
native function DoSentinel_ViewDependentMemoryAtSpecificLocation ( const out
vector InLocation, const out
rotator InRotation )
DoTimeBasedSentinelStatGathering Source code
function DoTimeBasedSentinelStatGathering ( ) )
function DoTravelTheWorld ( ) )
GetNextAutomatedTestingMap Source code
function string GetNextAutomatedTestingMap ( ) )
HandlePerLoadedMapAudioStats Source code
native function HandlePerLoadedMapAudioStats ( )
IncrementAutomatedTestingMapIndex Source code
function IncrementAutomatedTestingMapIndex ( ) )
IncrementNumberOfMatchesPlayed Source code
function IncrementNumberOfMatchesPlayed ( ) )
function InitializeOptions ( string Options) )
event PostBeginPlay ( ) )
PrintOutTravelWorldTimes TravelTheWorld Source code
function PrintOutTravelWorldTimes ( const int TotalTimeInSeconds ) )
SetIncrementsForLoops TravelTheWorld Source code
function SetIncrementsForLoops ( const float NumTravelLocations ) )
StartAutomatedMapTestTimer Source code
event StartAutomatedMapTestTimer ( ) )
StartAutomatedMapTestTimerWorker Source code
function StartAutomatedMapTestTimerWorker ( ) )
function StartMatch ( ) )
event Timer ( ) )
Creation time: ti 22-3-2011 19:56:47.684 - Created with
UnCodeX