Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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activates/deactivates infinite ammo for the target(s)
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqAct_InfiniteAmmo
Variables Summary | |
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UTSeqAct_InfiniteAmmo | |
bool | bInfiniteAmmo |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Variables Detail |
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Defaultproperties |
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defaultproperties { ObjCategory="Pawn" ObjName="Infinite Ammo" bInfiniteAmmo=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |