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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqAct_PlayAnim
Variables Summary | |
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UTSeqAct_PlayAnim | |
name | AnimName |
bool | bLooping |
Inherited Variables from Engine.SequenceAction |
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bCallHandler, HandlerName, Targets |
Structures Summary |
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Inherited Structures from Engine.SequenceOp |
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SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary |
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Variables Detail |
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The name of the anim to play
Whether or not to loop the anim
Defaultproperties |
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defaultproperties { ObjName="Pawn Anim" ObjCategory="Pawn" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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