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/** * * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class UTSeqAct_PlayAnim extends SequenceAction; /** The name of the anim to play **/ var() name AnimName; /** Whether or not to loop the anim **/ var() bool bLooping; defaultproperties { ObjName="Pawn Anim" ObjCategory="Pawn" } |
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