Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimObject | +-- Engine.SkelControlBase | +-- Engine.SkelControlSingleBone | +-- UDKBase.UDKSkelControl_Damage | +-- UDKBase.UDKSkelControl_DamageSpring | +-- UTGame.UTSkelControl_DamageSpring
Variables Summary |
---|
Inherited Variables from UDKBase.UDKSkelControl_DamageSpring |
---|
AVModifier, CurrentAngle, Falloff, LastHitMomentum, LastHitTime, MaxAngle, MinAngle, MomentumPortion, RandomPortion, SpringStiffness |
Functions Summary | ||
---|---|---|
![]() | BreakApart (vector PartLocation, bool bIsVisible)) | |
![]() | BreakApartOnDeath (vector PartLocation, bool bIsVisible)) |
Inherited Functions from UDKBase.UDKSkelControl_Damage |
---|
BreakApart, BreakApartOnDeath, RestorePart |
Functions Detail |
---|
This event is triggered when the spring has decided to break. Network - Called everywhere except on a dedicated server.
Defaultproperties |
---|
defaultproperties { PS_DamageOnBreak=ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion' PS_DamageTrail=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1' PS_DeathOnBreak=ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion' PS_DeathTrail=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |