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UTGame.UTSkelControl_DamageSpring

Extends
UDKSkelControl_DamageSpring

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.SkelControlBase
      |   
      +-- Engine.SkelControlSingleBone
         |   
         +-- UDKBase.UDKSkelControl_Damage
            |   
            +-- UDKBase.UDKSkelControl_DamageSpring
               |   
               +-- UTGame.UTSkelControl_DamageSpring

Variables Summary
Inherited Variables from UDKBase.UDKSkelControl_DamageSpring
AVModifier, CurrentAngle, Falloff, LastHitMomentum, LastHitTime, MaxAngle, MinAngle, MomentumPortion, RandomPortion, SpringStiffness
Inherited Variables from UDKBase.UDKSkelControl_Damage
ActivationThreshold, bControlStrFollowsHealth, bInitialized, bIsBreaking, bIsBroken, bOnDamageActive, bOnDeathActive, bOnDeathUseForSecondaryExplosion, BreakMesh, BreakSpeed, BreakThreshold, BreakTime, BreakTimer, BrokenBone, DamageBoneScale, DamageMax, DamageScale, DeathBoneScale, DeathImpulseDir, DeathPercentToActuallySpawn, DeathScale, DeathStaticMesh, DefaultBreakDir, HealthPerc, OwnerVehicle, OwnerVehicleMaxHealth, PS_DamageOnBreak, PS_DamageTrail, PS_DeathOnBreak, PS_DeathTrail

Functions Summary
event BreakApart (vector PartLocation, bool bIsVisible))
event BreakApartOnDeath (vector PartLocation, bool bIsVisible))
Inherited Functions from UDKBase.UDKSkelControl_Damage
BreakApart, BreakApartOnDeath, RestorePart


Functions Detail

BreakApart Source code

simulated event BreakApart ( vector PartLocation, bool bIsVisible) )
This event is triggered when the spring has decided to break. Network - Called everywhere except on a dedicated server.

BreakApartOnDeath Source code

simulated event BreakApartOnDeath ( vector PartLocation, bool bIsVisible) )


Defaultproperties

defaultproperties
{
	PS_DamageOnBreak=ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion'
	PS_DamageTrail=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'

	PS_DeathOnBreak=ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion'
	PS_DeathTrail=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'
}

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Creation time: ti 22-3-2011 19:57:01.136 - Created with UnCodeX