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UTGame.UTSkelControl_DamageSpring


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */

class UTSkelControl_DamageSpring extends UDKSkelControl_DamageSpring;


/**
 * This event is triggered when the spring has decided to break.
 *
 * Network - Called everywhere except on a dedicated server.
 */
simulated event BreakApart(vector PartLocation, bool bIsVisible)
{
	local UTGib Gib;

	if( !bOnDamageActive
		|| ( BreakMesh == none )
		|| ( OwnerVehicle == none )
		|| bIsBroken
		)
	{
		// if this was called these flags should be set even if there is no visual effects
		bIsBreaking = FALSE;
		bIsBroken = TRUE;
		return;
	}

	if ( bIsVisible && (OwnerVehicle.WorldInfo.NetMode != NM_DedicatedServer) )
	{
		Gib = UTVehicle(OwnerVehicle).SpawnGibVehicle(PartLocation, OwnerVehicle.Rotation, BreakMesh, PartLocation, true, DefaultBreakDir, PS_DamageOnBreak, PS_DamageTrail);

		if( Gib != none )
		{
			Gib.SetDrawScale3D( DamageScale );
		}
	}

	BoneScale = DamageBoneScale;
	bIsBreaking = FALSE;
	bIsBroken = TRUE;
}

simulated event BreakApartOnDeath(vector PartLocation, bool bIsVisible)
{
	local UTGib Gib;

	if ( !bOnDeathActive )
	{
		return;
	}
	if ( DeathStaticMesh == None )
	{
		DeathStaticMesh = BreakMesh;
	}
	if( ( DeathStaticMesh == none )
		// if we are not within the percentage to spawn
		|| ( DeathPercentToActuallySpawn < FRand() )
		|| ( OwnerVehicle == none )
		|| bIsBroken )
	{
		// if this was called these flags should be set even if there is no visual effects
		bIsBroken = TRUE;
		return;
	}

	if( bIsVisible && (OwnerVehicle.WorldInfo.NetMode != NM_DedicatedServer) )
	{
		Gib = UTVehicle(OwnerVehicle).SpawnGibVehicle(PartLocation, OwnerVehicle.Rotation, DeathStaticMesh, PartLocation, true, DeathImpulseDir, None, PS_DeathTrail);

		if( Gib != none )
		{
			Gib.SetDrawScale3D( DeathScale );
		}
	}

	BoneScale = DeathBoneScale;
	bIsBroken = TRUE;
}

defaultproperties
{
	PS_DamageOnBreak=ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion'
	PS_DamageTrail=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'

	PS_DeathOnBreak=ParticleSystem'Envy_Effects.Particles.P_VH_Gib_Explosion'
	PS_DeathTrail=ParticleSystem'Envy_Effects.Tests.Effects.P_Vehicle_Damage_1'
}

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Class file time: to 6-1-2011 07:13:36.000 - Creation time: ti 22-3-2011 19:57:14.703 - Created with UnCodeX