Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UDKBase.UDKSkelControl_DamageSpring

Extends
UDKSkelControl_Damage
Modifiers
native ( Animation )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.SkelControlBase
      |   
      +-- Engine.SkelControlSingleBone
         |   
         +-- UDKBase.UDKSkelControl_Damage
            |   
            +-- UDKBase.UDKSkelControl_DamageSpring

Direct Known Subclasses:

UTSkelControl_DamageSpring

Variables Summary
rotatorCurrentAngle
vectorLastHitMomentum
floatLastHitTime
floatMomentumPortion
floatRandomPortion
Spring
floatAVModifier
floatFalloff
rotatorMaxAngle
rotatorMinAngle
floatSpringStiffness
Inherited Variables from UDKBase.UDKSkelControl_Damage
ActivationThreshold, bControlStrFollowsHealth, bInitialized, bIsBreaking, bIsBroken, bOnDamageActive, bOnDeathActive, bOnDeathUseForSecondaryExplosion, BreakMesh, BreakSpeed, BreakThreshold, BreakTime, BreakTimer, BrokenBone, DamageBoneScale, DamageMax, DamageScale, DeathBoneScale, DeathImpulseDir, DeathPercentToActuallySpawn, DeathScale, DeathStaticMesh, DefaultBreakDir, HealthPerc, OwnerVehicle, OwnerVehicleMaxHealth, PS_DamageOnBreak, PS_DamageTrail, PS_DeathOnBreak, PS_DeathTrail
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, bRemoveMeshRotation, RotationSpaceBoneName, TranslationSpaceBoneName

Functions Summary
Inherited Functions from UDKBase.UDKSkelControl_Damage
BreakApart, BreakApartOnDeath, RestorePart


Variables Detail

CurrentAngle Source code

var transient rotator CurrentAngle;
The current angle of the hinge

LastHitMomentum Source code

var vector LastHitMomentum;

LastHitTime Source code

var float LastHitTime;

MomentumPortion Source code

var float MomentumPortion;

RandomPortion Source code

var float RandomPortion;
% of movement decided randomly

Spring

AVModifier Source code

var(Spring) float AVModifier;

Falloff Source code

var(Spring) float Falloff;
How fast does it return to normal

MaxAngle Source code

var(Spring) rotator MaxAngle;
The Maximum size of the angle this spring can open to in Degrees

MinAngle Source code

var(Spring) rotator MinAngle;
The Minmum size of the angle this spring can open to in Degrees

SpringStiffness Source code

var(Spring) float SpringStiffness;
How stiff is the spring


Defaultproperties

defaultproperties
{
	BreakTime=0.0
	SpringStiffness=-0.035
	bApplyRotation=TRUE
	BoneRotationSpace=BCS_ActorSpace
	Falloff=0.975
	AVModifier=1.0
	bControlStrFollowsHealth=TRUE
	ActivationThreshold=1.0
	RandomPortion=0.2f
	MomentumPortion=0.75f
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: ti 22-3-2011 19:56:58.344 - Created with UnCodeX