UDKBase.UDKSkelControl_DamageSpring
- Extends
- UDKSkelControl_Damage
- Modifiers
- native ( Animation )
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.AnimObject
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+-- Engine.SkelControlBase
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+-- Engine.SkelControlSingleBone
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+-- UDKBase.UDKSkelControl_Damage
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+-- UDKBase.UDKSkelControl_DamageSpring
Direct Known Subclasses:
UTSkelControl_DamageSpring
Inherited Variables from UDKBase.UDKSkelControl_Damage |
ActivationThreshold, bControlStrFollowsHealth, bInitialized, bIsBreaking, bIsBroken, bOnDamageActive, bOnDeathActive, bOnDeathUseForSecondaryExplosion, BreakMesh, BreakSpeed, BreakThreshold, BreakTime, BreakTimer, BrokenBone, DamageBoneScale, DamageMax, DamageScale, DeathBoneScale, DeathImpulseDir, DeathPercentToActuallySpawn, DeathScale, DeathStaticMesh, DefaultBreakDir, HealthPerc, OwnerVehicle, OwnerVehicleMaxHealth, PS_DamageOnBreak, PS_DamageTrail, PS_DeathOnBreak, PS_DeathTrail |
Inherited Variables from Engine.SkelControlSingleBone |
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, bRemoveMeshRotation, RotationSpaceBoneName, TranslationSpaceBoneName |
var
transient rotator CurrentAngle;
var float LastHitTime;
var float MomentumPortion;
var float RandomPortion;
Spring
var(Spring) float AVModifier;
var(Spring) float Falloff;
var(Spring) float SpringStiffness;
defaultproperties
{
BreakTime=0.0
SpringStiffness=-0.035
bApplyRotation=TRUE
BoneRotationSpace=BCS_ActorSpace
Falloff=0.975
AVModifier=1.0
bControlStrFollowsHealth=TRUE
ActivationThreshold=1.0
RandomPortion=0.2f
MomentumPortion=0.75f
}
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Creation time: ti 22-3-2011 19:56:58.344 - Created with
UnCodeX