UTGame.GFxUDKFrontEnd_JoinDialog
- Extends
- GFxUDKFrontEnd_Dialog
- Modifiers
- config ( UI )
Filename : GFxUDKFrontEnd_JoinDialog.uc
Content : GFx-UDK Front End Implementaiton
Copyright : (c) 2010 Scaleform Corp. All Rights Reserved.
Notes : Base class for a dialog for the GFx-UDK front end.
Licensees may use this file in accordance with the valid Scaleform
Commercial License Agreement provided with the software.
This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING
THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR ANY PURPOSE.
Core.Object
|
+-- GFxUI.GFxObject
|
+-- UTGame.GFxUIView
|
+-- UTGame.GFxUDKFrontEnd_View
|
+-- UTGame.GFxUDKFrontEnd_Dialog
|
+-- UTGame.GFxUDKFrontEnd_JoinDialog
Inherited Functions from UTGame.GFxUDKFrontEnd_View |
DisableSubComponents, MoveBackImpl, OnEscapeKeyPress, OnTopMostView, OnViewActivated, OnViewClosed, OnViewLoaded, PlayCloseAnimation, PlayOpenAnimation, Select_Back, WidgetInitialized |
function DisableSubComponents ( bool bDisableComponents) )
function OnTopMostView ( optional bool bPlayOpenAnimation = FALSE) )
function SetJoinButtonPress ( delegate<
GFxClikWidget.
EventListener> JoinButtonListener) )
SetSpectateButtonPress Source code
function SetSpectateButtonPress ( delegate<
GFxClikWidget.
EventListener> SpectateButtonListener) )
event
bool WidgetInitialized (
name WidgetName,
name WidgetPath,
GFxObject Widget) )
defaultproperties
{
SubWidgetBindings.Add((WidgetName="join",WidgetClass=class'GFxClikWidget'))
SubWidgetBindings.Add((WidgetName="spectate",WidgetClass=class'GFxClikWidget'))
SubWidgetBindings.Add((WidgetName="mutatorinfo_list",WidgetClass=class'GFxClikWidget'))
SubWidgetBindings.Add((WidgetName="serverinfo_list",WidgetClass=class'GFxClikWidget'))
} |
Creation time: ti 22-3-2011 19:56:50.462 - Created with
UnCodeX