Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGame.UTDmgType_LinkBeam

Extends
UTDamageType
Modifiers
abstract

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.DamageType
   |   
   +-- UTGame.UTDamageType
      |   
      +-- UTGame.UTDmgType_LinkBeam

Variables Summary
nameBoneToAttach
ParticleSystemPS_AttachToBody
ParticleSystemPS_AttachToGib
Inherited Variables from UTGame.UTDamageType
AlwaysGibDamageThreshold, bAlwaysGibs, bAnimateHipsForDeathAnim, bBulletHit, bCauseConvulsions, bCausesBlood, bCausesBloodSplatterDecals, bComplainFriendlyFire, bDirectDamage, bDontHurtInstigator, bHeadGibCamera, bLeaveBodyEffect, bLocationalHit, bNeverGibs, bOverrideHitEffectColor, bSelfDestructDamage, bSeversHead, bSpecialDeathCamera, bThrowRagdoll, bUseDamageBasedDeathEffects, bUseTearOffMomentum, bVehicleHit, CustomTauntIndex, DamageBodyMatColor, DamageCameraAnim, DamageOverlayTime, DamageWeaponClass, DamageWeaponFireMode, DeathAnim, DeathAnimRate, DeathCameraEffectInstigator, DeathCameraEffectVictim, DeathOverlayTime, DeathStatsName, DeathString, FemaleSuicide, GibPerterbation, GibThreshold, GibTrail, HitEffectColor, KillStatsName, MaleSuicide, MinAccumulateDamageThreshold, MotorDecayTime, NodeDamageScaling, PhysicsTakeHitMomentumThreshold, RewardAnnouncementClass, RewardAnnouncementSwitch, RewardCount, RewardEvent, StopAnimAfterDamageInterval, SuicideStatsName, XRayEffectTime
Inherited Variables from Engine.DamageType
bArmorStops, bCausedByWorld, bCausesFracture, bExtraMomentumZ, bRadialDamageVelChange, DamagedFFWaveform, FracturedMeshDamage, KDamageImpulse, KDeathUpKick, KDeathVel, KilledFFWaveform, RadialDamageImpulse, VehicleDamageScaling, VehicleMomentumScaling

Functions Summary
function DoCustomDamageEffects (UTPawn ThePawn, class<UTDamageType> TheDamageType, const out TraceHitInfo HitInfo, vector HitLocation))
function SpawnExtraGibEffects (UTGib TheGib))
Inherited Functions from UTGame.UTDamageType
BoneBreaker, CalcDeathCamera, CreateDeathGoreChunks, CreateDeathSkeleton, DeathMessage, DoCustomDamageEffects, DrawKillIcon, GetDeathCameraEffectInstigator, GetDeathCameraEffectVictim, GetHitEffectDuration, GetStatsName, IncrementDeaths, IncrementKills, IncrementSuicides, PawnTornOff, ScoreKill, ShouldGib, SpawnExtraGibEffects, SpawnGibEffects, SpawnHitEffect, SuicideMessage
Inherited Functions from Engine.DamageType
VehicleDamageScalingFor


Variables Detail

BoneToAttach Source code

var name BoneToAttach;

PS_AttachToBody Source code

var ParticleSystem PS_AttachToBody;

PS_AttachToGib Source code

var ParticleSystem PS_AttachToGib;


Functions Detail

DoCustomDamageEffects Source code

static function DoCustomDamageEffects ( UTPawn ThePawn, class<UTDamageType> TheDamageType, const out TraceHitInfo HitInfo, vector HitLocation) )

SpawnExtraGibEffects Source code

simulated static function SpawnExtraGibEffects ( UTGib TheGib) )
allows special effects when gibs are spawned via DoCustomDamageEffects() instead of the normal way


Defaultproperties

defaultproperties
{
	KillStatsName=KILLS_LINKGUN
	DeathStatsName=DEATHS_LINKGUN
	SuicideStatsName=SUICIDES_LINKGUN
	RewardCount=15
	RewardEvent=REWARD_SHAFTMASTER
	RewardAnnouncementSwitch=1
	DamageWeaponClass=class'UTWeap_LinkGun'
	DamageWeaponFireMode=1

	DamageBodyMatColor=(R=50,G=50,B=50)
	DamageOverlayTime=0.5
	DeathOverlayTime=1.0

	bCausesBlood=false
	bLeaveBodyEffect=true
	bUseDamageBasedDeathEffects=true
	VehicleDamageScaling=0.8
	VehicleMomentumScaling=0.1

	KDamageImpulse=100

	PS_AttachToGib=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Death_Gib_Effect'
	DamageCameraAnim=CameraAnim'Camera_FX.LinkGun.C_WP_Link_Beam_Hit'

	BoneToAttach="b_Spine1"
	PS_AttachToBody=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Skeleton_Dissolve'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: ti 22-3-2011 19:56:59.704 - Created with UnCodeX