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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.DamageType | +-- UTGame.UTDamageType | +-- UTGame.UTDmgType_LinkBeam
Variables Summary | |
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name | BoneToAttach |
ParticleSystem | PS_AttachToBody |
ParticleSystem | PS_AttachToGib |
Functions Summary | ||
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![]() | DoCustomDamageEffects (UTPawn ThePawn, class<UTDamageType> TheDamageType, const out TraceHitInfo HitInfo, vector HitLocation)) | |
![]() | SpawnExtraGibEffects (UTGib TheGib)) |
Inherited Functions from Engine.DamageType |
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VehicleDamageScalingFor |
Variables Detail |
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Functions Detail |
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allows special effects when gibs are spawned via DoCustomDamageEffects() instead of the normal way
Defaultproperties |
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defaultproperties { KillStatsName=KILLS_LINKGUN DeathStatsName=DEATHS_LINKGUN SuicideStatsName=SUICIDES_LINKGUN RewardCount=15 RewardEvent=REWARD_SHAFTMASTER RewardAnnouncementSwitch=1 DamageWeaponClass=class'UTWeap_LinkGun' DamageWeaponFireMode=1 DamageBodyMatColor=(R=50,G=50,B=50) DamageOverlayTime=0.5 DeathOverlayTime=1.0 bCausesBlood=false bLeaveBodyEffect=true bUseDamageBasedDeathEffects=true VehicleDamageScaling=0.8 VehicleMomentumScaling=0.1 KDamageImpulse=100 PS_AttachToGib=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Death_Gib_Effect' DamageCameraAnim=CameraAnim'Camera_FX.LinkGun.C_WP_Link_Beam_Hit' BoneToAttach="b_Spine1" PS_AttachToBody=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Skeleton_Dissolve' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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