Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. UT-specific version of SeqAct_PlayCameraAnim to work with UT-specific camera method.
Core.Object | +-- Engine.SequenceObject | +-- Engine.SequenceOp | +-- Engine.SequenceAction | +-- UTGame.UTSeqAct_PlayCameraAnim
Variables Summary | |
---|---|
UTSeqAct_PlayCameraAnim | |
CameraAnim | AnimToPlay |
float | BlendInTime |
float | BlendOutTime |
float | IntensityScale |
float | Rate |
Inherited Variables from Engine.SequenceAction |
---|
bCallHandler, HandlerName, Targets |
Structures Summary |
---|
Inherited Structures from Engine.SequenceOp |
---|
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink |
Functions Summary | ||
---|---|---|
![]() | int | GetObjClassVersion ())) |
Variables Detail |
---|
The anim to play
Time to interpolate in from zero, for smooth starts.
Time to interpolate out to zero, for smooth finishes.
Scalar for intensity. 1.0 is normal.
Rate to play. 1.0 is normal.
Functions Detail |
---|
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.
Defaultproperties |
---|
defaultproperties { ObjName="Play Camera Animation" ObjCategory="Camera" BlendInTime=0.f BlendOutTime=0.f Rate=1.f IntensityScale=1.f } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |