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UTGame.UTSeqAct_PlayCameraAnim

Extends
SequenceAction

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. UT-specific version of SeqAct_PlayCameraAnim to work with UT-specific camera method.

Core.Object
|   
+-- Engine.SequenceObject
   |   
   +-- Engine.SequenceOp
      |   
      +-- Engine.SequenceAction
         |   
         +-- UTGame.UTSeqAct_PlayCameraAnim

Variables Summary
UTSeqAct_PlayCameraAnim
CameraAnimAnimToPlay
floatBlendInTime
floatBlendOutTime
floatIntensityScale
floatRate
Inherited Variables from Engine.SequenceAction
bCallHandler, HandlerName, Targets
Inherited Variables from Engine.SequenceOp
ActivateCount, bActive, bAutoActivateOutputLinks, bHaveMovingInputConnector, bHaveMovingOutputConnector, bHaveMovingVarConnector, bLatentExecution, bPendingInputConnectorRecalc, bPendingOutputConnectorRecalc, bPendingVarConnectorRecalc, EventLinks, GamepadID, InputLinks, OutputLinks, PlayerIndex, SearchTag, VariableLinks

Structures Summary
Inherited Structures from Engine.SequenceOp
SeqEventLink, SeqOpInputLink, SeqOpOutputInputLink, SeqOpOutputLink, SeqVarLink

Functions Summary
eventint GetObjClassVersion ()))
Inherited Functions from Engine.SequenceOp
Activated, ActivateNamedOutputLink, ActivateOutputLink, Deactivated, ForceActivateInput, ForceActivateOutput, GetBoolVars, GetController, GetInterpDataVars, GetLinkedObjects, GetObjectVars, GetPawn, HasLinkedOps, LinkedVariables, PopulateLinkedVariableValues, PublishLinkedVariableValues, Reset, VersionUpdated


Variables Detail

UTSeqAct_PlayCameraAnim

AnimToPlay Source code

var(UTSeqAct_PlayCameraAnim) CameraAnim AnimToPlay;
The anim to play

BlendInTime Source code

var(UTSeqAct_PlayCameraAnim) float BlendInTime;
Time to interpolate in from zero, for smooth starts.

BlendOutTime Source code

var(UTSeqAct_PlayCameraAnim) float BlendOutTime;
Time to interpolate out to zero, for smooth finishes.

IntensityScale Source code

var(UTSeqAct_PlayCameraAnim) float IntensityScale;
Scalar for intensity. 1.0 is normal.

Rate Source code

var(UTSeqAct_PlayCameraAnim) float Rate;
Rate to play. 1.0 is normal.


Functions Detail

GetObjClassVersion Source code

static event int GetObjClassVersion ( ) )
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
@return the version number for this specific class.


Defaultproperties

defaultproperties
{

	ObjName="Play Camera Animation"
	ObjCategory="Camera"

	BlendInTime=0.f
	BlendOutTime=0.f
	Rate=1.f
	IntensityScale=1.f
}

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Creation time: ti 22-3-2011 19:57:00.996 - Created with UnCodeX