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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. * * UT-specific version of SeqAct_PlayCameraAnim to work with UT-specific camera method. */ class UTSeqAct_PlayCameraAnim extends SequenceAction; /** The anim to play */ var() CameraAnim AnimToPlay; /** Time to interpolate in from zero, for smooth starts. */ var() float BlendInTime; /** Time to interpolate out to zero, for smooth finishes. */ var() float BlendOutTime; /** Rate to play. 1.0 is normal. */ var() float Rate; /** Scalar for intensity. 1.0 is normal. */ var() float IntensityScale; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Play Camera Animation" ObjCategory="Camera" BlendInTime=0.f BlendOutTime=0.f Rate=1.f IntensityScale=1.f } |
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