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UTGame.UTSeqAct_ReturnCTFFlag


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/**
 *
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 */


class UTSeqAct_ReturnCTFFlag extends SequenceAction;

/** the team whose flag should be returned */
var() int TeamIndex;

event Activated()
{
	local UTCarriedObject Flag;
	local UTCTFGame Game;

	if (TeamIndex < ArrayCount(Game.Teams))
	{
		Game = UTCTFGame(GetWorldInfo().Game);
		Flag = Game.Teams[TeamIndex].TeamFlag;
		if (Flag != None)
		{
			Flag.KismetSendHome();
		}
	}
}

defaultproperties
{
	bCallHandler=false
	ObjName="Return CTF Flag"
	ObjCategory="Objective"

	VariableLinks.Empty()
}

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Class file time: to 6-1-2011 07:13:34.000 - Creation time: ti 22-3-2011 19:57:14.623 - Created with UnCodeX