defaultproperties
{
FontSize=1
bIsConsoleMessage=false
bIsUnique=true
bBeep=false
DrawColor=(R=255,G=255,B=255)
Announcements[1]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_01')
Announcements[2]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_02')
Announcements[3]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_03')
Announcements[4]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_04')
Announcements[5]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_05')
Announcements[6]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_06')
Announcements[7]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_07')
Announcements[8]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_08')
Announcements[9]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_09')
Announcements[10]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_Countdown_10')
Announcements[12]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_30SecondsLeft')
Announcements[13]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_1MinutesRemain')
Announcements[14]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_2MinutesRemain')
Announcements[15]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_3MinutesRemain')
Announcements[16]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_5MinutesRemain')
Announcements[17]=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_overtime')
}
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