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UDKBase.UDKSkeletalMeshComponent

Extends
SkeletalMeshComponent
Modifiers
native

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.MeshComponent
            |   
            +-- Engine.SkeletalMeshComponent
               |   
               +-- UDKBase.UDKSkeletalMeshComponent

Variables Summary
boolbForceLoadTextures
floatClearStreamingTime
UDKSkeletalMeshComponent
floatFOV
Inherited Variables from Engine.SkeletalMeshComponent
ActiveCurveMorphs, ActiveMorphs, AnimAlwaysTickArray, Animations, AnimRotationOnly, AnimSets, AnimTickArray, AnimTickRelevancyArray, AnimTickWeightsArray, AnimTreeTemplate, ApexClothing, ApexClothingCollisionRBChannel, ApexClothingRBChannel, ApexClothingRBCollideWithChannels, AttachedToSkelComponent, Attachments, bAlwaysUseInstanceWeights, bAnimTreeInitialised, bAttachClothVertsToBaseBody, bAutoFreezeApexClothingWhenNotRendered, bAutoFreezeClothWhenNotRendered, bAutoFreezeSoftBodyWhenNotRendered, bCacheAnimSequenceNodes, bCanHighlightSelectedSections, bChartDistanceFactor, bClothAwakeOnStartup, bClothBaseVelClamp, bClothBaseVelInterp, bClothFrozen, bClothPositionalDampening, bClothUseCompartment, bClothWindRelativeToOwner, bConsiderAllBodiesForBounds, bDisableClothCollision, bDisableFaceFXMaterialInstanceCreation, bDisableWarningWhenAnimNotFound, bDisplayBones, bEnableClothSimulation, bEnableFullAnimWeightBodies, bEnableLineCheckWithBounds, bEnableSoftBodySimulation, bForceDiscardRootMotion, bForceMeshObjectUpdate, bForceRawOffset, bForceRefpose, bForceUpdateAttachmentsInTick, bForceWireframe, bHasHadPhysicsBlendedIn, bHasPhysicsAssetInstance, bHideSkin, bIgnoreControllers, bIgnoreControllersWhenNotRendered, bIsClothOnStaticObject, bLocalSpaceWind, bNeedsInstanceWeightUpdate, bNeedsToDeleteHitMask, bNoSkeletonUpdate, bNotUpdatingKinematicDueToDistance, bOldForceRefPose, BoneVisibility, bOverrideAttachmentOwnerVisibility, bPauseAnims, bPerBoneMotionBlur, bPerBoneVolumeEffects, bRecentlyRendered, bRequiredBonesUpToDate, bRMMOneFrameDelay, bRootMotionExtractedNotify, bRootMotionModeChangeNotify, bShowPrePhysBones, bSkelCompFixed, bSkipAllUpdateWhenPhysicsAsleep, bSkipInitClothing, bSoftBodyAwakeOnStartup, bSoftBodyFrozen, bSoftBodyUseCompartment, bSyncActorLocationToRootRigidBody, bTickAnimNodesWhenNotRendered, bTransformFromAnimParent, bUpdateComposeSkeletonPasses, bUpdatedFixedClothVerts, bUpdateJointsFromAnimation, bUpdateKinematicBonesFromAnimation, bUpdateSkelWhenNotRendered, bUseRawData, bUseSingleBodyPhysics, bValidTemporarySavedAnimSets, CachedAtomsTag, CachedFaceFXAudioComp, CachedLocalAtoms, CachedSpaceBases, ClothAttachmentTearFactor, ClothBaseVelClampRange, ClothBlendMaxDistanceFactor, ClothBlendMinDistanceFactor, ClothBlendWeight, ClothDirtyBufferFlag, ClothDynamicBlendWeight, ClothExternalForce, ClothForceScale, ClothImpulseScale, ClothMeshIndexData, ClothMeshNormalData, ClothMeshParentData, ClothMeshPosData, ClothMeshWeldedIndexData, ClothMeshWeldedNormalData, ClothMeshWeldedPosData, ClothRBChannel, ClothRBCollideWithChannels, ClothSim, ClothWind, ComposeOrderedRequiredBones, CustomSortAlternateIndexMode, FaceFXActorInstance, FaceFXBlendMode, ForcedLodModel, FramesPhysicsAsleep, FrozenLocalToWorldPos, FrozenLocalToWorldRot, GlobalAnimRateScale, InitTag, InstanceVertexWeightBones, LastClothLocation, LimitMaterial, LineCheckBoundsScale, LocalAtoms, LocalToWorldBoneAtom, LODInfo, LowUpdateFrameRate, MaxDistanceFactor, MaxPosDampRange, MaxPosDampScale, MeshObject, MinDistanceForClothReset, MinDistFactorForKinematicUpdate, MinLodModel, MinPosDampRange, MinPosDampScale, MorphSets, MorphTargetIndexMap, NumClothMeshIndices, NumClothMeshParentIndices, NumClothMeshVerts, NumSoftBodyTetraIndices, NumSoftBodyTetraVerts, OldPendingRMM, OldPredictedLODLevel, ParentAnimComponent, ParentBoneMap, PendingRMM, PhysicsAsset, PhysicsAssetInstance, PhysicsWeight, PostPhysSkelControlIndex, PredictedLODLevel, PreviousRMM, ProgressiveDrawingFraction, RequiredBones, RootBoneTranslation, RootMotionAccelScale, RootMotionDelta, RootMotionMode, RootMotionRotationMode, RootMotionVelocity, SceneIndex, SkelControlIndex, SkelControlTickArray, SkeletalMesh, SoftBodyASVPlane, SoftBodyImpulseScale, SoftBodyRBChannel, SoftBodyRBCollideWithChannels, SoftBodySceneIndex, SoftBodySim, SoftBodyTetraIndexData, SoftBodyTetraPosData, SpaceBases, TemporarySavedAnimSets, TickTag, WindVelocity, WindVelocityBlendTime, WireframeColor
Inherited Variables from Engine.MeshComponent
Materials

Enumerations Summary
Inherited Enumerations from Engine.SkeletalMeshComponent
EAnimRotationOnly, EFaceFXBlendMode, EFaceFXRegOp, EInstanceWeightUsage, EMaxDistanceScaleMode, EPhysBodyOp, ERootMotionMode, ERootMotionRotationMode

Structures Summary
Inherited Structures from Engine.SkeletalMeshComponent
ActiveMorph, Attachment, BonePair, SkelMeshComponentLODInfo

Functions Summary
event PreloadTextures (bool bForcePreload, float ClearTime))
function SetFOV (float NewFOV)
Inherited Functions from Engine.SkeletalMeshComponent
AddInstanceVertexWeightBoneParented, AllAnimNodes, AttachClothToCollidingShapes, AttachComponent, AttachComponentToSocket, AttachedComponents, BoneIsChildOf, BreakConstraint, CreateForceField, DeclareFaceFXRegister, DetachComponent, EnableClothValidBounds, FindAnimNode, FindAnimSequence, FindBodyInstanceNamed, FindClosestBone, FindComponentAttachedToBone, FindConstraintBoneName, FindConstraintIndex, FindInstanceVertexweightBonePair, FindMorphNode, FindMorphTarget, FindSkelControl, ForceApexClothingTeleport, ForceApexClothingTeleportAndReset, ForceSkelUpdate, GetAnimLength, GetAnimRateByDuration, GetBoneAxis, GetBoneLocation, GetBoneMatrix, GetBoneName, GetBoneNames, GetBoneQuaternion, GetBonesWithinRadius, GetClosestCollidingBoneLocation, GetClothAttachmentResponseCoefficient, GetClothAttachmentTearFactor, GetClothBendingStiffness, GetClothCollisionResponseCoefficient, GetClothDampingCoefficient, GetClothFlags, GetClothFriction, GetClothPressure, GetClothSleepLinearVelocity, GetClothSolverIterations, GetClothStretchingStiffness, GetClothTearFactor, GetClothThickness, GetFaceFXRegister, GetParentBone, GetRefPosePosition, GetSocketBoneName, GetSocketByName, GetSocketWorldLocationAndRotation, GetTransformMatrix, HideBone, HideBoneByName, InitMorphTargets, InitSkelControls, IsBoneHidden, IsComponentAttached, IsPlayingFaceFXAnim, MatchRefBone, PlayAnim, PlayFaceFXAnim, PlayParticleEffect, RemoveInstanceVertexWeightBoneParented, ResetClothVertsToRefPose, RestoreSavedAnimSets, SaveAnimSets, SetAnimTreeTemplate, SetAttachClothVertsToBaseBody, SetClothAttachmentResponseCoefficient, SetClothAttachmentTearFactor, SetClothBendingStiffness, SetClothCollisionResponseCoefficient, SetClothDampingCoefficient, SetClothExternalForce, SetClothFlags, SetClothFriction, SetClothFrozen, SetClothPosition, SetClothPressure, SetClothSleep, SetClothSleepLinearVelocity, SetClothSolverIterations, SetClothStretchingStiffness, SetClothTearFactor, SetClothThickness, SetClothValidBounds, SetClothVelocity, SetEnableClothingSimulation, SetEnableClothSimulation, SetFaceFXRegister, SetFaceFXRegisterEx, SetForceRefPose, SetHasPhysicsAssetInstance, SetParentAnimComponent, SetPhysicsAsset, SetSkeletalMesh, SetSoftBodyFrozen, ShowMaterialSection, SkelMeshCompOnParticleSystemFinished, StopAnim, StopFaceFXAnim, ToggleInstanceVertexWeights, TransformFromBoneSpace, TransformToBoneSpace, UnHideBone, UnHideBoneByName, UpdateAnimations, UpdateClothParams, UpdateInstanceVertexWeightBones, UpdateMeshForBrokenConstraints, UpdateParentBoneMap, UpdateRBBonesFromSpaceBases, UpdateSoftBodyParams, WakeSoftBody
Inherited Functions from Engine.MeshComponent
CreateAndSetMaterialInstanceConstant, CreateAndSetMaterialInstanceTimeVarying, GetMaterial, GetNumElements, PrestreamTextures, SetMaterial


Variables Detail

bForceLoadTextures Source code

var bool bForceLoadTextures;
whether textures are currently forced loaded

ClearStreamingTime Source code

var float ClearStreamingTime;
when to clear forced streaming

UDKSkeletalMeshComponent

FOV Source code

var(UDKSkeletalMeshComponent) const float FOV;
This changes the FOV used for rendering the skeletal mesh component. A value of 0 means to use the default.


Functions Detail

PreloadTextures Source code

simulated event PreloadTextures ( bool bForcePreload, float ClearTime) )
Force streamed textures to be loaded. Used to get MIPS streamed in before weapon comes up @PARAM bForcePreload if true causes streamed textures to be force loaded, if false, clears force loading

SetFOV Source code

native final function SetFOV ( float NewFOV )
changes the value of FOV


Defaultproperties

defaultproperties
{
	FOV=0.0
}

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Creation time: ti 22-3-2011 19:56:58.424 - Created with UnCodeX