Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- UDKBase.UDKForcedDirectionVolume
ForcedDirVolume
Variables Summary | |
---|---|
vector | ArrowDirection |
array<UDKVehicle> | TouchingVehicles |
UDKForcedDirectionVolume | |
ArrowComponent | Arrow |
bool | bBlockPawns |
bool | bBlockSpectators |
bool | bDenyExit |
bool | bIgnoreHoverboards |
class<UDKVehicle> | TypeToForce |
Inherited Variables from Engine.Volume |
---|
AssociatedActor, bForcePawnWalk, bProcessAllActors |
Structures Summary |
---|
Inherited Structures from Engine.PhysicsVolume |
---|
CheckpointRecord |
Functions Summary | ||
---|---|---|
![]() | ActorEnteredVolume (Actor Other)) | |
![]() | PostBeginPlay ())) | |
![]() | bool | StopsProjectile (Projectile P)) |
![]() | Touch (Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )) | |
![]() | UnTouch (Actor Other)) |
Inherited Functions from Engine.Volume |
---|
BeginState, CollisionChanged, DisplayDebug, Encompasses, EncompassesPoint, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
---|
Direction arrow is pointing
Array of vehicles currently touching this volume
For editing - specifies the forced direction
Whether non-vehicle pawns should be blocked by this volume
Whether spectators should be blocked by this volume.
if the vehicle is being affected by a force volume with this flag set, the player cannot exit the vehicle.
If true, doesn't affect hoverboards
Allows the ForceDirectionVolume to be limited to certain types of vehicles
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { Begin Object Class=ArrowComponent Name=AC ArrowColor=(R=150,G=100,B=150) ArrowSize=5.0 AbsoluteRotation=true bDisableAllRigidBody=false End Object Components.Add(AC) Arrow=AC TypeToForce=class'UDKVehicle' Begin Object Name=BrushComponent0 CollideActors=true BlockActors=true BlockZeroExtent=true BlockNonZeroExtent=true BlockRigidBody=TRUE RBChannel=RBCC_Untitled4 End Object bPushedByEncroachers=FALSE bMovable=FALSE bWorldGeometry=false bCollideActors=true bBlockActors=true bBlockSpectators=true bStatic=false bNoDelete=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |