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UDKBase.UDKAnimBlendByFlying

Extends
UDKAnimBlendBase
Modifiers
native ( Animation )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.AnimNode
      |   
      +-- Engine.AnimNodeBlendBase
         |   
         +-- Engine.AnimNodeBlendList
            |   
            +-- UDKBase.UDKAnimBlendBase
               |   
               +-- UDKBase.UDKAnimBlendByFlying

Direct Known Subclasses:

UTAnimBlendByFlying

Variables Summary
boolbHasEndingAnim
boolbHasStartingAnim
AnimNodeAimOffsetFlyingDir
UDKAnimBlendBaseFlyingMode
EFlyingStateFlyingState
UDKPawnPawn
UDKAnimBlendByFlying
nameEndingAnimName
nameStartingAnimName
Inherited Variables from UDKBase.UDKAnimBlendBase
BlendTime, bTickAnimInScript, ChildBlendTimes
Inherited Variables from Engine.AnimNodeBlendList
ActiveChildIndex, bForceChildFullWeightWhenBecomingRelevant, BlendTimeToGo, bPlayActiveChild, bSkipBlendWhenNotRendered, EditorActiveChildIndex, SliderPosition, TargetWeight

Enumerations Summary
EFlyingState
Flying_NotFlying, Flying_OpeningWings, Flying_Flying, Flying_ClosingWings

Functions Summary
function UpdateFlyingState ()
Inherited Functions from UDKBase.UDKAnimBlendBase
GetAnimDuration, GetBlendTime, TickAnim
Inherited Functions from Engine.AnimNodeBlendList
SetActiveChild


Variables Detail

bHasEndingAnim Source code

var bool bHasEndingAnim;

bHasStartingAnim Source code

var bool bHasStartingAnim;

FlyingDir Source code

var AnimNodeAimOffset FlyingDir;
Access to the aim offset controlling flight direction

FlyingMode Source code

var UDKAnimBlendBase FlyingMode;
Access to the state of the flying animation

FlyingState Source code

var EFlyingState FlyingState;

Pawn Source code

var UDKPawn Pawn;
Access to the flying pawn

UDKAnimBlendByFlying

EndingAnimName Source code

var(UDKAnimBlendByFlying) name EndingAnimName;
Does this pawn have a special end anim to play

StartingAnimName Source code

var(UDKAnimBlendByFlying) name StartingAnimName;
Does this pawn have a special start anim to play


Enumerations Detail

EFlyingState Source code

enum EFlyingState
{
Flying_NotFlying, Flying_OpeningWings, Flying_Flying, Flying_ClosingWings
};


Functions Detail

UpdateFlyingState Source code

native function UpdateFlyingState ( )
Force an update of the flying state now.


Defaultproperties

defaultproperties
{
	Children(0)=(Name="Not Flying",Weight=0.8)
	Children(1)=(Name="Flying",Weight=0.2)
	bFixNumChildren=true

	StartingAnimName=Wings_Open
	EndingAnimName=Wings_Close
}

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Creation time: ti 22-3-2011 19:56:58.014 - Created with UnCodeX