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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimObject | +-- Engine.AnimNode | +-- Engine.AnimNodeBlendBase | +-- Engine.AnimNodeBlendList | +-- UDKBase.UDKAnimBlendBase | +-- UDKBase.UDKAnimBlendByFlying
UTAnimBlendByFlying
Variables Summary | |
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bool | bHasEndingAnim |
bool | bHasStartingAnim |
AnimNodeAimOffset | FlyingDir |
UDKAnimBlendBase | FlyingMode |
EFlyingState | FlyingState |
UDKPawn | Pawn |
UDKAnimBlendByFlying | |
name | EndingAnimName |
name | StartingAnimName |
Inherited Variables from UDKBase.UDKAnimBlendBase |
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BlendTime, bTickAnimInScript, ChildBlendTimes |
Enumerations Summary | ||
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EFlyingState Flying_NotFlying, Flying_OpeningWings, Flying_Flying, Flying_ClosingWings |
Functions Summary | ||
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![]() | UpdateFlyingState () |
Inherited Functions from UDKBase.UDKAnimBlendBase |
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GetAnimDuration, GetBlendTime, TickAnim |
Inherited Functions from Engine.AnimNodeBlendList |
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SetActiveChild |
Variables Detail |
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Access to the aim offset controlling flight direction
Access to the state of the flying animation
Access to the flying pawn
Does this pawn have a special end anim to play
Does this pawn have a special start anim to play
Enumerations Detail |
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Functions Detail |
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Force an update of the flying state now.
Defaultproperties |
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defaultproperties { Children(0)=(Name="Not Flying",Weight=0.8) Children(1)=(Name="Flying",Weight=0.2) bFixNumChildren=true StartingAnimName=Wings_Open EndingAnimName=Wings_Close } |
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