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UDKBase.UDKAnimBlendByVehicle

Extends
UDKAnimBlendBase
Modifiers
native ( Animation )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.AnimNode
      |   
      +-- Engine.AnimNodeBlendBase
         |   
         +-- Engine.AnimNodeBlendList
            |   
            +-- UDKBase.UDKAnimBlendBase
               |   
               +-- UDKBase.UDKAnimBlendByVehicle

Direct Known Subclasses:

UTAnimBlendByVehicle

Variables Summary
boolbLastPawnDriving
VehicleLastVehicle
Inherited Variables from UDKBase.UDKAnimBlendBase
BlendTime, bTickAnimInScript, ChildBlendTimes
Inherited Variables from Engine.AnimNodeBlendList
ActiveChildIndex, bForceChildFullWeightWhenBecomingRelevant, BlendTimeToGo, bPlayActiveChild, bSkipBlendWhenNotRendered, EditorActiveChildIndex, SliderPosition, TargetWeight

Functions Summary
function UpdateVehicleState ()
Inherited Functions from UDKBase.UDKAnimBlendBase
GetAnimDuration, GetBlendTime, TickAnim
Inherited Functions from Engine.AnimNodeBlendList
SetActiveChild


Variables Detail

bLastPawnDriving Source code

var bool bLastPawnDriving;

LastVehicle Source code

var Vehicle LastVehicle;


Functions Detail

UpdateVehicleState Source code

native function UpdateVehicleState ( )
Force an update of the vehicle state now.


Defaultproperties

defaultproperties
{
	Children(0)=(Name="Default",Weight=1.0)
	Children(1)=(Name="UTVehicle_Hoverboard")
	bFixNumChildren=true
}

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Creation time: ti 22-3-2011 19:56:58.064 - Created with UnCodeX