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Controller used by hoverboard for moving lower part in response to wheel movements. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimObject | +-- Engine.SkelControlBase | +-- Engine.SkelControlSingleBone | +-- UDKBase.UDKSkelControl_HoverboardSwing
UTSkelControl_HoverboardSwing
Variables Summary | |
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float | CurrentSwing |
array<float> | SwingHistory |
int | SwingHistorySlot |
UDKSkelControl_HoverboardSwing | |
float | MaxSwing |
float | MaxUseVel |
int | SwingHistoryWindow |
float | SwingScale |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Functions Summary |
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Inherited Functions from Engine.SkelControlBase |
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GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl |
Variables Detail |
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Defaultproperties |
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defaultproperties
{
bApplyRotation=true
bAddRotation=true
BoneRotationSpace=BCS_BoneSpace
SwingHistoryWindow=15
} |
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