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UDKBase.UDKSkelControl_HoverboardSwing

Extends
SkelControlSingleBone
Modifiers
hidecategories ( Translation , Rotation ) native ( Animation )

Controller used by hoverboard for moving lower part in response to wheel movements. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.SkelControlBase
      |   
      +-- Engine.SkelControlSingleBone
         |   
         +-- UDKBase.UDKSkelControl_HoverboardSwing

Direct Known Subclasses:

UTSkelControl_HoverboardSwing

Variables Summary
floatCurrentSwing
array<float>SwingHistory
intSwingHistorySlot
UDKSkelControl_HoverboardSwing
floatMaxSwing
floatMaxUseVel
intSwingHistoryWindow
floatSwingScale
Inherited Variables from Engine.SkelControlSingleBone
bAddRotation, bAddTranslation, bApplyRotation, bApplyTranslation, BoneRotation, BoneRotationSpace, BoneTranslation, BoneTranslationSpace, bRemoveMeshRotation, RotationSpaceBoneName, TranslationSpaceBoneName
Inherited Variables from Engine.SkelControlBase
AnimMetaDataUpdateTag, AnimMetadataWeight, bControlledByAnimMetada, bEnableEaseInOut, bIgnoreWhenNotRendered, bInitializedCachedNodeList, bInvertMetadataWeight, BlendInTime, BlendOutTime, BlendTimeToGo, BlendType, BoneScale, bPostPhysicsController, bPropagateSetActive, bSetStrengthFromAnimNode, bShouldTickInScript, CachedNodeList, ControlName, ControlPosX, ControlPosY, ControlStrength, ControlTickTag, IgnoreAtOrAboveLOD, NextControl, StrengthAnimNodeNameList, StrengthTarget

Enumerations Summary
Inherited Enumerations from Engine.SkelControlBase
EBoneControlSpace

Functions Summary
Inherited Functions from Engine.SkelControlBase
GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl


Variables Detail

CurrentSwing Source code

var float CurrentSwing;

SwingHistory Source code

var array<float> SwingHistory;

SwingHistorySlot Source code

var int SwingHistorySlot;

UDKSkelControl_HoverboardSwing

MaxSwing Source code

var(UDKSkelControl_HoverboardSwing) float MaxSwing;

MaxUseVel Source code

var(UDKSkelControl_HoverboardSwing) float MaxUseVel;

SwingHistoryWindow Source code

var(UDKSkelControl_HoverboardSwing) int SwingHistoryWindow;

SwingScale Source code

var(UDKSkelControl_HoverboardSwing) float SwingScale;


Defaultproperties

defaultproperties
{
	bApplyRotation=true
	bAddRotation=true
	BoneRotationSpace=BCS_BoneSpace
	SwingHistoryWindow=15
}

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Creation time: ti 22-3-2011 19:56:58.364 - Created with UnCodeX