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UDKBase.UDKScout

Extends
Scout
Modifiers
native transient

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Scout
         |   
         +-- UDKBase.UDKScout

Direct Known Subclasses:

UTScout

Variables Summary
boolbRequiresDoubleJump
floatMaxDoubleJumpHeight
class<UDKPawn>PrototypePawnClass
nameSizePersonFindName
Inherited Variables from Engine.Scout
bHightlightOneWayReachSpecs, DefaultReachSpecClass, EdgePathColors, MaxLandingVelocity, MaxMantleFallDist, MaxMantleFallTime, MaxMantleLateralDist, MinMantleFallDist, MinMantleLateralDist, MinNumPlayerStarts, NavMeshGen_BorderBackfill_CheckDist, NavMeshGen_EdgeMaxDelta, NavMeshGen_EntityHalfHeight, NavMeshGen_ExpansionDoObstacleMeshSimplification, NavMeshGen_HeightMergeThreshold, NavMeshGen_MaxDropHeight, NavMeshGen_MaxGroundCheckSize, NavMeshGen_MaxPolyHeight, NavMeshGen_MaxStepHeight, NavMeshGen_MinEdgeLength, NavMeshGen_MinMergeDotAreaThreshold, NavMeshGen_MinMergeDotLargeArea, NavMeshGen_MinMergeDotSmallArea, NavMeshGen_MinPolyArea, NavMeshGen_StartingHeightOffset, NavMeshGen_StepSize, NavMeshGen_VertZDeltaSnapThresh, PathSizes, TestFallSpeed, TestGroundSpeed, TestJumpZ, TestMaxFallSpeed
Inherited Variables from Engine.Pawn
AccelRate, AIMaxFallSpeedFactor, AirControl, AirSpeed, Alertness, AllowedYawError, AlwaysRelevantDistanceSquared, Anchor, AnchorItem, AvgPhysicsTime, bAllowLedgeOverhang, bAmbientCreature, BaseEyeHeight, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbCeilings, bCanClimbLadders, bCanClimbUp, bCanCoverSlip, bCanCrouch, bCanFly, bCanJump, bCanLeap, bCanMantle, bCanPickupInventory, bCanStrafe, bCanSwatTurn, bCanSwim, bCanWalk, bCanWalkOffLedges, bCrawler, bDebugShowCameraLocation, bDesiredRotationSet, bDirectHitWall, bDisplayPathErrors, bDontPossess, bForceFloorCheck, bForceKeepAnchor, bForceMaxAccel, bForceRegularVelocity, bForceRMVelocity, bIgnoreForces, bIsCrouched, bIsWalking, bJumpCapable, bLimitFallAccel, bLockDesiredRotation, bLOSHearing, bModifyNavPointDest, bModifyReachSpecCost, bMuffledHearing, bNeedsBaseTickedFirst, bNoWeaponFiring, bPartiallyOverLedge, bPathfindsAsVehicle, bPlayedDeath, bPushesRigidBodies, BreathTime, bReducedSpeed, bReplicateHealthToAll, bRollToDesired, bRootMotionFromInterpCurve, bRunPhysicsWithNoController, bScriptTickSpecial, bSimGravityDisabled, bSimulateGravity, bStationary, bStopAtLedges, bTryToUncrouch, bUnlockWhenReached, Buoyancy, bUpAndOut, bWantsToCrouch, Controller, ControllerClass, CrouchedPct, CrouchHeight, CrouchRadius, CylinderComponent, DamageScaling, DesiredRotation, DesiredSpeed, DestinationOffset, DrivenVehicle, EyeHeight, FacialAudioComp, FailedLandingCount, FindAnchorFailedTime, FiringMode, FlashCount, FlashLocation, Floor, FullHeight, GroundSpeed, HeadVolume, Health, HealthMax, HearingThreshold, HitDamageType, InterpGroupList, InventoryManagerClass, InvManager, JumpZ, KismetDeathDelayTime, LadderSpeed, LandMovementState, LastAnchor, LastFiringFlashLocation, LastHitBy, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, LedgeCheckThreshold, Mass, MaxDesiredSpeed, MaxFallSpeed, MaxJumpHeight, MaxOutOfWaterStepHeight, MaxPitchLimit, MaxStepHeight, MeleeRange, MenuName, Mesh, MIC_PawnHair, MIC_PawnMat, MovementSpeedModifier, NetRelevancyTime, NextPathRadius, NextPawn, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, NonPreferredVehiclePathMultiplier, OnLadder, OutofWaterZ, PartialLedgeMoveDir, PathConstraintList, PathGoalList, PathSearchType, PeripheralVision, PhysicsPushBody, PlayerReplicationInfo, PreRagdollCollisionComponent, RBPushRadius, RBPushStrength, RemoteViewPitch, RMVelocity, RootMotionInterpCurrentTime, RootMotionInterpCurve, RootMotionInterpCurveLastValue, RootMotionInterpRate, ScalarParameterInterpArray, SerpentineDir, SerpentineDist, SerpentineTime, ShotCount, SightRadius, SlotNodes, SoundDampening, SpawnTime, SplashTime, TakeHitLocation, TearOffMomentum, UncrouchTime, UnderWaterTime, VehicleCheckRadius, ViewPitchMax, ViewPitchMin, WalkableFloorZ, WalkingPct, WalkingPhysics, WaterMovementState, WaterSpeed, Weapon

Enumerations Summary
Inherited Enumerations from Engine.Pawn
EPathSearchType

Structures Summary
Inherited Structures from Engine.Scout
PathSizeInfo
Inherited Structures from Engine.Pawn
ScalarParameterInterpStruct

Functions Summary
functionbool SuggestJumpVelocity (out vector JumpVelocity, vector Destination, vector Start, optional bool bRequireFallLanding)
Inherited Functions from Engine.Scout
PreBeginPlay
Inherited Functions from Engine.Pawn
AddAnimSets, AddDefaultInventory, AddGoalEvaluator, AddPathConstraint, AddVelocity, AdjustDamage, AdjustDestination, AnimSetListUpdated, BaseChange, BecomeViewTarget, BeginAnimControl, BeginState, BotFire, BreathTimer, BuildScriptAnimSetList, CacheAnimNodes, CanActorPlayFaceFXAnim, CanAttack, CanBeBaseForPawn, CanGrabLadder, CannotJumpNow, CanSplash, CanThrowWeapon, CheatFly, CheatGhost, CheatWalk, CheckDesiredRotation, CheckWaterJump, ClearAnimNodes, ClearConstraints, ClearFlashCount, ClearFlashLocation, ClearPathStep, ClientMessage, ClientReStart, ClientSetRotation, ClimbLadder, CreateInventory, CreatePathConstraint, CreatePathGoalEvaluator, CrushedBy, DelayTriggerDeath, Destroyed, DetachFromController, Died, DisplayDebug, DoJump, DoKismetAttachment, DrawHUD, DrawPathStep, DropToGround, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, FaceFXAudioFinished, FaceRotation, Falling, FellOutOfWorld, FindInventoryType, FinishAnimControl, FireOnRelease, FiringModeUpdated, FlashCountUpdated, FlashLocationUpdated, ForceCrouch, Gasp, GetActorEyesViewPoint, GetActorFaceFXAsset, GetAdjustedAimFor, GetBaseAimRotation, GetBestAnchor, GetBoundingCylinder, GetCollisionExtent, GetCollisionHeight, GetCollisionRadius, GetDamageScaling, GetDefaultCameraMode, GetFaceFXAudioComponent, GetFallDuration, GetHumanReadableName, GetPawnViewLocation, GetTeam, GetTeamNum, GetVehicleBase, GetViewRotation, GetWeaponFiringMode, GetWeaponStartTraceLocation, gibbedBy, HandleMomentum, HandlePickup, HandleTeleport, HasRangedAttack, HeadVolumeChange, HealDamage, IncrementFlashCount, IncrementPathChild, IncrementPathStep, InFreeCam, InGodMode, InitRagdoll, InterpolationFinished, InterpolationStarted, IsActorPlayingFaceFXAnim, IsAliveAndWell, IsDesiredRotationInUse, IsDesiredRotationLocked, IsFiring, IsFirstPerson, IsHumanControlled, IsInvisible, IsLocallyControlled, IsPlayerPawn, IsSameTeam, IsStationary, IsValidEnemyTargetFor, JumpOffPawn, KilledBy, Landed, LineOfSightTo, LockDesiredRotation, MAT_BeginAIGroup, MAT_BeginAnimControl, MAT_FinishAIGroup, MAT_FinishAnimControl, MAT_SetAnimPosition, MAT_SetAnimWeights, MAT_SetMorphWeight, MAT_SetSkelControlScale, MessagePlayer, NeedToTurn, NotifyTakeHit, NotifyTeamChanged, OnAssignController, OnGiveInventory, OnPlayFaceFXAnim, OnSetMaterial, OnSetVelocity, OnTeleport, OutsideWorldBounds, PickWallAdjust, PlayActorFaceFXAnim, PlayDying, PlayDyingSound, PlayerChangedTeam, PlayFootStepSound, PlayHit, PlayLanded, PlayNextAnimation, PlayTeleportEffect, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostInitAnimTree, PreBeginPlay, ProcessViewRotation, PruneDamagedBoneList, RangedAttackTime, ReachedDesiredRotation, ReachedDestination, ReachedPoint, ReceivedNewEvent, RecommendLongRangedAttack, ReplicatedEvent, Reset, ResetDesiredRotation, Restart, RestoreAnimSetsToDefault, SetActiveWeapon, SetAnchor, SetAnimPosition, SetBaseEyeheight, SetCinematicMode, SetDesiredRotation, SetDyingPhysics, SetFiringMode, SetFlashLocation, SetKillInstigator, SetMorphWeight, SetMovementPhysics, SetMoveTarget, SetPushesRigidBodies, SetRemoteViewPitch, SetRootMotionInterpCurrentTime, SetScalarParameterInterp, SetSkelControlScale, SetViewRotation, SetWalking, ShouldCrouch, SoakPause, SpawnDefaultController, SpawnedByKismet, Speak, SpecialMoveThruEdge, SpecialMoveTo, StartCrouch, StartDriving, StartFire, StopActorFaceFXAnim, StopDriving, StopFire, StopFiring, StuckOnPawn, SuggestJumpVelocity, Suicide, TakeDamage, TakeDrowningDamage, TakeFallingDamage, TakeRadiusDamageOnBones, TermRagdoll, ThrowActiveWeapon, ThrowWeaponOnDeath, TickSpecial, Timer, TooCloseToAttack, TornOff, TossInventory, TouchingWaterVolume, TurnOff, UnCrouch, UnPossessed, UpdateAnimSetList, UpdateControllerOnPossess, UpdatePawnRotation, ValidAnchor, WeaponFired, WeaponStoppedFiring, ZeroMovementVariables


Variables Detail

bRequiresDoubleJump Source code

var bool bRequiresDoubleJump;
Set during path calculation if double jump is required to traverse this path

MaxDoubleJumpHeight Source code

var float MaxDoubleJumpHeight;
Should be set in Scout's default properties to specify max height off ground reached at apex of double jump

PrototypePawnClass Source code

var class<UDKPawn> PrototypePawnClass;

SizePersonFindName Source code

var name SizePersonFindName;
Name (in PathSizes[] array) associated with size that should be used for calculating JumpPad paths


Functions Detail

SuggestJumpVelocity Source code

native function bool SuggestJumpVelocity ( out vector JumpVelocity, vector Destination, vector Start, optional bool bRequireFallLanding )
SuggestJumpVelocity() returns true if succesful jump from start to destination is possible returns a suggested initial falling velocity in JumpVelocity Uses GroundSpeed and JumpZ as limits


Defaultproperties

defaultproperties
{
}

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Creation time: ti 22-3-2011 19:56:58.314 - Created with UnCodeX