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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimObject | +-- Engine.SkelControlBase | +-- Engine.SkelControlLookAt | +-- UDKBase.UDKSkelControl_CantileverBeam
UTSkelControl_CantileverBeam
Variables Summary | |
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vector | Velocity |
vector | WorldSpaceGoal |
LookAt | |
vector | InitialWorldSpaceGoalOffset |
Spring | |
float | SpringDamping |
float | SpringStiffness |
UDKSkelControl_CantileverBeam | |
float | PercentBeamVelocityTransfer |
Enumerations Summary |
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Inherited Enumerations from Engine.SkelControlBase |
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EBoneControlSpace |
Delegates Summary | ||
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![]() | vector | EntireBeamVelocity ())) |
Functions Summary |
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Inherited Functions from Engine.SkelControlLookAt |
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CanLookAtPoint, InterpolateTargetLocation, SetLookAtAlpha, SetTargetLocation |
Inherited Functions from Engine.SkelControlBase |
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GetControlMetadataWeight, SetSkelControlActive, SetSkelControlStrength, TickSkelControl |
Variables Detail |
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Current Velocity that TargetLocation is travelling at
The TargetLocation's goal (e.g. where it wants to be)
from the initial bone, where to go to get the starting location for WorldSpaceGoal (in localbonespace)
how much we want the tip of the beam to get of the base velocity
Delegates Detail |
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the speed the entire beam is travelling at. (a delegate for cases like a tank, where we want the whole tank to effect less than the turret moving)
Defaultproperties |
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defaultproperties { SpringStiffness=0 SpringDamping=0 WorldSpaceGoal=(X=0,Y=0,Z=0) Velocity=(X=0,Y=0,Z=0) PercentBeamVelocityTransfer = 0.9; } |
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