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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. * This node blends in the 'Weapon' branch when anything other than the rifle is being used. */ class UDKAnimBlendByWeapType extends AnimNodeBlendPerBone native(Animation); cpptext { void WeapTypeChanged(FName NewAimProfileName); } defaultproperties { Children(0)=(Name="Default",Weight=1.0) Children(1)=(Name="Weapon") } |
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