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UDKBase.UDKAnimBlendByWeapType


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 * This node blends in the 'Weapon' branch when anything other than the rifle is being used.
 */

class UDKAnimBlendByWeapType extends AnimNodeBlendPerBone
	native(Animation);

cpptext
{
	void WeapTypeChanged(FName NewAimProfileName);
}

defaultproperties
{
	Children(0)=(Name="Default",Weight=1.0)
	Children(1)=(Name="Weapon")
}

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Class file time: to 6-1-2011 07:13:04.000 - Creation time: ti 22-3-2011 19:57:12.269 - Created with UnCodeX