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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. * * This is the particle system label renderer */ class ParticleSystemLabelRenderer extends ThumbnailLabelRenderer native; cpptext { protected: /** * Adds the name of the object and other information * * @param Object the object to build the labels for * @param OutLabels the array that is added to */ void BuildLabelList(UObject* Object, const ThumbnailOptions& InOptions, TArray<FString>& OutLabels); } |
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