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UnrealEd.ParticleSystemThumbnailRenderer


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/**
 * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
 *
 * This thumbnail renderer displays a given particle system
 */
class ParticleSystemThumbnailRenderer extends TextureThumbnailRenderer
	native
	config(Editor);

var		Texture2D			NoImage;
var		Texture2D			OutOfDate;

cpptext
{
	/**
	 * Calculates the size the thumbnail would be at the specified zoom level
	 *
	 * @param Object the object the thumbnail is of
	 * @param PrimType ignored
	 * @param Zoom the current multiplier of size
	 * @param OutWidth the var that gets the width of the thumbnail
	 * @param OutHeight the var that gets the height
	 */
	virtual void GetThumbnailSize(UObject* Object,EThumbnailPrimType,
		FLOAT Zoom,DWORD& OutWidth,DWORD& OutHeight);

	/**
	 * Draws a thumbnail for the object that was specified
	 *
	 * @param Object the object to draw the thumbnail for
	 * @param PrimType ignored
	 * @param X the X coordinate to start drawing at
	 * @param Y the Y coordinate to start drawing at
	 * @param Width the width of the thumbnail to draw
	 * @param Height the height of the thumbnail to draw
	 * @param Viewport ignored
	 * @param Canvas the render interface to draw with
	 * @param BackgroundType type of background for the thumbnail
	 * @param PreviewBackgroundColor background color for material previews
	 * @param PreviewBackgroundColorTranslucent background color for translucent material previews
	 */
	virtual void Draw(UObject* Object,EThumbnailPrimType,INT X,INT Y,
		DWORD Width,DWORD Height,FRenderTarget*,FCanvas* Canvas,
		EThumbnailBackgroundType BackgroundType,
		FColor PreviewBackgroundColor,
		FColor PreviewBackgroundColorTranslucent);
}

defaultproperties
{
	NoImage=Texture2D'EditorMaterials.ParticleSystems.PSysThumbnail_NoImage'
	OutOfDate=Texture2D'EditorMaterials.ParticleSystems.PSysThumbnail_OOD'
}

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Class file time: to 6-1-2011 07:13:10.000 - Creation time: ti 22-3-2011 19:57:09.805 - Created with UnCodeX