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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. * * Visualizes the movement of players through the map as a series of lines */ class PerformanceVisualizer extends HeatmapVisualizer native(GameStats) config(Editor); cpptext { /** Reset the visualizer to initial state */ virtual void Reset(); /** Called before any database entries are given to the visualizer */ virtual void BeginVisiting(); /** Called at the end of database entry traversal, returns success or failure */ virtual UBOOL EndVisiting(); /** Game locations during the game are stored as GamePositionEntries */ virtual void Visit(class GamePositionEntry* Entry); /** Player locations during the game are stored as PlayerIntEntries */ virtual void Visit(class PlayerIntEntry* Entry) { /** Do Nothing */ } /** Player kills during the game are stored as PlayerKillDeathEnties */ virtual void Visit(class PlayerKillDeathEntry* Entry) { /** Do Nothing */ } /** Player spawns during the game are stored as PlayerSpawnEntries */ virtual void Visit(class PlayerSpawnEntry* Entry) { /** Do Nothing */ } /** the goats are in the base, and they like to use generic param lists to specify heatmap targets as well */ virtual void Visit(class GenericParamListEntry* Entry) { /** Do Nothing */ } /** * Runs through the data and splats an attenuating set of values for each data point */ virtual void CreateHeatmapGrid(); } /** Max value recorded in each position */ var array<float> GridPositionMaxValues; /** Number of times each grid location was hit 2D array in TextureXSize,TextureYSize */ var array<int> GridPositionHitCounts; /** Sums of values in each grid position */ var array<float> GridPositionSums; defaultproperties { FriendlyName="Performance Visualizer" OptionsDialogName="ID_HEATMAPOPTIONS" CurrentMinDensity=-1 CurrentMaxDensity=-1 HeatRadius=5 NumUnrealUnitsPerPixel=15 TextureXSize=256 TextureYSize=256 } |
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