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/** * * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ class MorphTestActor extends SkeletalMeshActor; var() Actor LookAtActor; var() float MinMorphDistance; var() float MaxMorphDistance; event Tick(float DeltaSeconds) { local SkelControlLookAt LookControl; local MorphNodeWeight WeightNode; local float LookAtDist; local float ResultWeight; if(LookAtActor != None) { LookControl = SkelControlLookAt( SkeletalMeshComponent.FindSkelControl('LookAtControl') ); if(LookControl != None) { LookControl.TargetLocation = LookAtActor.Location; } WeightNode = MorphNodeWeight( SkeletalMeshComponent.FindMorphNode('WeightNode') ); if(WeightNode != None) { LookAtDist = Vsize( Location - LookAtActor.Location ); ResultWeight = Fclamp( (LookAtDist - MinMorphDistance)/(MaxMorphDistance - MinMorphDistance), 0.0, 1.0 ); WeightNode.SetNodeWeight(1.0 - ResultWeight); } } } defaultproperties { Begin Object Name=SkeletalMeshComponent0 Animations=None End Object } |
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