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/** * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ //============================================================================= // UTAvoidMarker. // Bots avoid these spots when moving - used for very short term stationary hazards like bio goo or sticky grenades //============================================================================= class UTAvoidMarker extends Actor notPlaceable; var CylinderComponent CollisionCylinder; event Touch( actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal ) { if ( (Pawn(Other) != None) && (UTBot(Pawn(Other).Controller) != None) && !WorldInfo.GRI.OnSameTeam(self,Other) ) UTBot(Pawn(Other).Controller).FearThisSpot(self); } defaultproperties { Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_Actor' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False End Object Components.Add(Sprite) Begin Object Class=CylinderComponent Name=Cylinder CollisionRadius=+0100.000000 CollisionHeight=+0040.000000 CollideActors=true End Object Components.Add(Cylinder) CollisionComponent=Cylinder CollisionCylinder=Cylinder bCollideActors=true } |
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