Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 |
/** * * Copyright 1998-2011 Epic Games, Inc. All Rights Reserved. */ /** used on non-owning clients when driving a UTWeaponPawn, as those aren't replicated for performance reasons * but lots of code looks for Pawn.DrivenVehicle so we need something there */ class UTClientSideWeaponPawn extends UTWeaponPawn; simulated function PreBeginPlay(); simulated function AttachDriver(Pawn P) { Driver = P; bDriving = true; Super.AttachDriver(P); } simulated function DetachDriver(Pawn P) { Super.DetachDriver(P); Destroy(); } simulated function Tick(float DeltaTime) { Super.Tick(DeltaTime); // make sure we get destroyed when no longer in use if (Driver == None || Driver.bDeleteMe || Driver.DrivenVehicle != self) { Destroy(); } } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |