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Engine.ApexStaticDestructibleComponent

Extends
ApexStaticComponent
Modifiers
native ( Mesh )

This is the base class for static destructible components

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.PrimitiveComponent
         |   
         +-- Engine.MeshComponent
            |   
            +-- Engine.ApexComponentBase
               |   
               +-- Engine.ApexStaticComponent
                  |   
                  +-- Engine.ApexStaticDestructibleComponent

Variables Summary
pointerApexDestructibleActor
pointerApexDestructiblePreview
boolbIsThumbnailComponent
Physics
floatSleepDamping
floatSleepEnergyThreshold
Inherited Variables from Engine.ApexComponentBase
Asset, bAssetChanged, ComponentBaseResources, ReleaseResourcesFence, WireframeColor


Variables Detail

ApexDestructibleActor Source code

var native pointer ApexDestructibleActor;
The APEX destructible actor (instantiated destructible asset)

ApexDestructiblePreview Source code

var native pointer ApexDestructiblePreview;
The APEX preview class which can render a preview of a destructible asset

bIsThumbnailComponent Source code

var native bool bIsThumbnailComponent;
If this component is being used for a thumbnail render

Physics

SleepDamping Source code

var(Physics) float SleepDamping<ClampMin=0.0>;
Increasing this value will cause fracture chunks to be gradually slowed down before putting them to sleep.

SleepEnergyThreshold Source code

var(Physics) float SleepEnergyThreshold<ClampMin=0.0>;
Increasing this value will cause fracture chunks to be put to sleep more quickly.


Defaultproperties

defaultproperties
{
	SleepEnergyThreshold=1250.0
	SleepDamping=0.2
	bIsThumbnailComponent=FALSE
	bUsePrecomputedShadows=FALSE
}

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Creation time: ti 22-3-2011 19:56:47.614 - Created with UnCodeX