Engine.ApexStaticDestructibleComponent
- Extends
- ApexStaticComponent
- Modifiers
- native ( Mesh )
This is the base class for static destructible components
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.PrimitiveComponent
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+-- Engine.MeshComponent
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+-- Engine.ApexComponentBase
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+-- Engine.ApexStaticComponent
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+-- Engine.ApexStaticDestructibleComponent
ApexDestructiblePreview Source code
var native
pointer ApexDestructiblePreview;
var native bool bIsThumbnailComponent;
Physics
var(Physics) float SleepDamping<ClampMin=0.0>;
var(Physics) float SleepEnergyThreshold<ClampMin=0.0>;
defaultproperties
{
SleepEnergyThreshold=1250.0
SleepDamping=0.2
bIsThumbnailComponent=FALSE
bUsePrecomputedShadows=FALSE
}
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Creation time: ti 22-3-2011 19:56:47.614 - Created with
UnCodeX