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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Core.DistributionVector | +-- Engine.DistributionVectorUniformCurve
Variables Summary | |
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bool | bLockAxes1 |
bool | bLockAxes2 |
DistributionVectorUniformCurve | |
bool | bUseExtremes |
interpcurvetwovectors | ConstantCurve |
EDistributionVectorLockFlags | LockedAxes[2] |
EDistributionVectorMirrorFlags | MirrorFlags[3] |
Inherited Variables from Core.DistributionVector |
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bCanBeBaked, bIsDirty |
Inherited Variables from Core.Component |
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TemplateName, TemplateOwnerClass |
Enumerations Summary |
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Inherited Enumerations from Core.DistributionVector |
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EDistributionVectorLockFlags, EDistributionVectorMirrorFlags |
Structures Summary |
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Inherited Structures from Core.DistributionVector |
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RawDistributionVector |
Functions Summary |
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Inherited Functions from Core.DistributionVector |
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GetVectorValue |
Variables Detail |
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If true, X == Y == Z ie. only one degree of freedom. If false, each axis is picked independently.
Keyframe data for how output constant varies over time.
Defaultproperties |
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defaultproperties { bLockAxes1 = false bLockAxes2 = false LockedAxes[0] = EDVLF_None LockedAxes[1] = EDVLF_None MirrorFlags[0] = EDVMF_Different MirrorFlags[1] = EDVMF_Different MirrorFlags[2] = EDVMF_Different bUseExtremes = false } |
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