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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Core.Component | +-- Engine.ActorComponent | +-- Engine.LightComponent | +-- Engine.DirectionalLightComponent | +-- Engine.DominantDirectionalLightComponent
Variables Summary | |
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DominantShadowInfo | DominantLightShadowInfo |
Array_Mirror | DominantLightShadowMap |
Inherited Variables from Engine.DirectionalLightComponent |
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CascadeDistributionExponent, LightmassSettings |
Enumerations Summary |
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Inherited Enumerations from Engine.LightComponent |
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ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique |
Structures Summary |
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Inherited Structures from Engine.LightComponent |
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LightingChannelContainer |
Functions Summary |
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Inherited Functions from Engine.DirectionalLightComponent |
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OnUpdatePropertyBrightness, OnUpdatePropertyLightColor |
Variables Detail |
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Array of depths to the furthest shadow casting geometry in each shadowmap cell, quantized to a WORD and stored relative to LightSpaceImportanceBounds.Min.Z.
Defaultproperties |
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defaultproperties { LightShadowMode=LightShadow_Normal } |
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