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Engine.DominantDirectionalLightComponent

Extends
DirectionalLightComponent
Modifiers
native ( Light ) hidecategories ( Object ) dependson ( EngineTypes ) editinlinenew

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.ActorComponent
      |   
      +-- Engine.LightComponent
         |   
         +-- Engine.DirectionalLightComponent
            |   
            +-- Engine.DominantDirectionalLightComponent

Variables Summary
DominantShadowInfoDominantLightShadowInfo
Array_MirrorDominantLightShadowMap
Inherited Variables from Engine.DirectionalLightComponent
CascadeDistributionExponent, LightmassSettings, NumWholeSceneDynamicShadowCascades, TraceDistance, WholeSceneDynamicShadowRadius
Inherited Variables from Engine.LightComponent
bAffectCompositeShadowDirection, bAllowPreShadow, bCanAffectDynamicPrimitivesOutsideDynamicChannel, bCastCompositeShadow, bEnabled, bExplicitlyAssignedLight, bForceDynamicLight, bHasLightEverBeenBuiltIntoLightMap, BloomScale, BloomScreenBlendThreshold, BloomThreshold, BloomTint, bNonModulatedSelfShadowing, bOnlyAffectSameAndSpecifiedLevels, bPrecomputedLightingIsValid, bRenderLightShafts, Brightness, bSelfShadowOnly, bUseImageReflectionSpecular, bUseVolumes, CastDynamicShadows, CastShadows, CastStaticShadows, ExclusionConvexVolumes, ExclusionVolumes, Function, InclusionConvexVolumes, InclusionVolumes, LightAffectsClassification, LightColor, LightEnvironment, LightEnv_BouncedLightBrightness, LightEnv_BouncedModulationColor, LightGuid, LightingChannels, LightListIndex, LightmapGuid, LightShadowMode, LightToWorld, MaxShadowResolution, MinShadowResolution, ModShadowColor, ModShadowFadeoutExponent, ModShadowFadeoutTime, OcclusionDepthRange, OcclusionMaskDarkness, OtherLevelsToAffect, RadialBlurPercent, ReflectionSpecularBrightness, SceneInfo, ShadowFadeResolution, ShadowFilterQuality, ShadowProjectionTechnique, UseDirectLightMap, WorldToLight

Enumerations Summary
Inherited Enumerations from Engine.LightComponent
ELightAffectsClassification, ELightShadowMode, EShadowFilterQuality, EShadowProjectionTechnique

Structures Summary
Inherited Structures from Engine.LightComponent
LightingChannelContainer

Functions Summary
Inherited Functions from Engine.DirectionalLightComponent
OnUpdatePropertyBrightness, OnUpdatePropertyLightColor
Inherited Functions from Engine.LightComponent
GetDirection, GetOrigin, OnUpdatePropertyBloomScale, OnUpdatePropertyBloomTint, OnUpdatePropertyBrightness, OnUpdatePropertyLightColor, OnUpdatePropertyOcclusionMaskDarkness, SetEnabled, SetLightProperties, UpdateColorAndBrightness, UpdateLightShaftParameters


Variables Detail

DominantLightShadowInfo Source code

var private const DominantShadowInfo DominantLightShadowInfo;

DominantLightShadowMap Source code

var private const native Array_Mirror DominantLightShadowMap;
Array of depths to the furthest shadow casting geometry in each shadowmap cell, quantized to a WORD and stored relative to LightSpaceImportanceBounds.Min.Z.


Defaultproperties

defaultproperties
{
	LightShadowMode=LightShadow_Normal
}

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Creation time: ti 22-3-2011 19:56:48.404 - Created with UnCodeX