Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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This is a movable physics volume. It can be moved by matinee, being based on dynamic objects, etc.
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.PhysicsVolume | +-- Engine.DynamicPhysicsVolume
Variables Summary | |
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DynamicPhysicsVolume | |
bool | bEnabled |
Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors |
Structures Summary |
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Inherited Structures from Engine.PhysicsVolume |
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CheckpointRecord |
Functions Summary | ||
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![]() | PostBeginPlay ())) |
Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, EncompassesPoint, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
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Is the volume enabled by default?
Functions Detail |
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Overriden to set the default collision state.
Defaultproperties |
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defaultproperties { Physics=PHYS_Interpolating bStatic=false bAlwaysRelevant=true bReplicateMovement=true bOnlyDirtyReplication=true RemoteRole=ROLE_None bColored=true BrushColor=(R=100,G=255,B=255,A=255) bEnabled=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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