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Engine.DynamicPhysicsVolume

Extends
PhysicsVolume
Modifiers
showcategories ( Movement ) placeable

This is a movable physics volume. It can be moved by matinee, being based on dynamic objects, etc.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- Engine.DynamicPhysicsVolume

Variables Summary
DynamicPhysicsVolume
boolbEnabled
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, bAIShouldIgnorePain, bBounceVelocity, bCrowdAgentsPlayDeathAnim, bDestructive, bEntryPain, bMoveProjectiles, bNeutralZone, bNoInventory, bPainCausing, bPhysicsOnContact, bVelocityAffectsWalking, bWaterVolume, DamageInstigator, DamagePerSec, DamageType, FluidFriction, GroundFriction, MaxDampingForce, NextPhysicsVolume, PainInterval, PainTimer, Priority, RigidBodyDamping, TerminalVelocity, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors

Structures Summary
Inherited Structures from Engine.PhysicsVolume
CheckpointRecord

Functions Summary
event PostBeginPlay ()))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, ApplyCheckpointRecord, CausePainTo, CollisionChanged, CreateCheckpointRecord, GetGravityZ, GetZoneVelocityForActor, ModifyPlayer, NotifyPawnBecameViewTarget, OnSetDamageInstigator, OnToggle, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PostBeginPlay, Reset, ShouldSaveForCheckpoint, TimerPop, Touch
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, EncompassesPoint, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Variables Detail

DynamicPhysicsVolume

bEnabled Source code

var(DynamicPhysicsVolume) bool bEnabled;
Is the volume enabled by default?


Functions Detail

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )
Overriden to set the default collision state.


Defaultproperties

defaultproperties
{
	Physics=PHYS_Interpolating
	bStatic=false

	bAlwaysRelevant=true
	bReplicateMovement=true
	bOnlyDirtyReplication=true
	RemoteRole=ROLE_None

	bColored=true
	BrushColor=(R=100,G=255,B=255,A=255)

	bEnabled=true
}

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Creation time: ti 22-3-2011 19:56:48.544 - Created with UnCodeX