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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.FogVolumeDensityInfo | +-- Engine.FogVolumeSphericalDensityInfo
Variables Summary |
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Inherited Variables from Engine.FogVolumeDensityInfo |
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AutomaticMeshComponent, bEnabled, DensityComponent |
Structures Summary |
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Inherited Structures from Engine.FogVolumeDensityInfo |
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CheckpointRecord |
Inherited Structures from Engine.Info |
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KeyValuePair, PlayerResponseLine, ServerResponseLine |
Functions Summary |
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Inherited Functions from Engine.FogVolumeDensityInfo |
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ApplyCheckpointRecord, CreateCheckpointRecord, OnToggle, PostBeginPlay, ReplicatedEvent, ShouldSaveForCheckpoint |
Defaultproperties |
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defaultproperties { Begin Object Name=AutomaticMeshComponent0 StaticMesh=StaticMesh'EngineMeshes.Sphere' bCastDynamicShadow=FALSE BlockRigidBody=false bForceDirectLightMap=FALSE bAcceptsDynamicLights=FALSE bAcceptsLights=FALSE CastShadow=FALSE bUsePrecomputedShadows=FALSE bAcceptsStaticDecals=FALSE bAcceptsDynamicDecals=FALSE bUseAsOccluder=FALSE bSelectable=FALSE bIgnoreOwnerHidden=TRUE CollideActors=FALSE End Object Begin Object Class=DrawLightRadiusComponent Name=DrawSphereRadius0 End Object Components.Add(DrawSphereRadius0) Begin Object Class=FogVolumeSphericalDensityComponent Name=FogVolumeComponent0 PreviewSphereRadius=DrawSphereRadius0 End Object DensityComponent=FogVolumeComponent0 Components.Add(FogVolumeComponent0) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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