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Interface for (primarily) dynamic objects which should affect the navigation mesh at runtime. Used to split the navmesh poly with the shape provided. And then Interface_NavMeshPathObject will do the work for determining whether or not a path is valid IF you have PreserveInternalPolys returning TRUE. Otherwise those polys have been removed from the navmesh (e.g. a giant metal cube landing on the ground). Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Engine.Interface_NavMeshPathObstacle
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EEdgeHandlingStatus EHS_AddedBothDirs, EHS_Added0to1, EHS_Added1to0, EHS_AddedNone |
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