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Engine.Interface_NavMeshPathObstacle

Modifiers
native ( AI )

Interface for (primarily) dynamic objects which should affect the navigation mesh at runtime. Used to split the navmesh poly with the shape provided. And then Interface_NavMeshPathObject will do the work for determining whether or not a path is valid IF you have PreserveInternalPolys returning TRUE. Otherwise those polys have been removed from the navmesh (e.g. a giant metal cube landing on the ground). Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Engine.Interface_NavMeshPathObstacle

Enumerations Summary
EEdgeHandlingStatus
EHS_AddedBothDirs, EHS_Added0to1, EHS_Added1to0, EHS_AddedNone


Enumerations Detail

EEdgeHandlingStatus Source code

enum EEdgeHandlingStatus
{
EHS_AddedBothDirs, EHS_Added0to1, EHS_Added1to0, EHS_AddedNone
};



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Creation time: ti 22-3-2011 19:56:50.879 - Created with UnCodeX