Engine.KActorSpawnable
- Extends
- KActor
- Modifiers
- native ( Physics ) notplaceable
Version of KActor that can be dynamically spawned and destroyed during gameplay
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.DynamicSMActor
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+-- Engine.KActor
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+-- Engine.KActorSpawnable
Inherited Variables from Engine.KActor |
AngErrorAccumulator, bCurrentSlide, bDamageAppliesImpulse, bDisableClientSidePawnInteractions, bEnableStayUprightSpring, bLimitMaxPhysicsVelocity, bNeedsRBStateReplication, bSlideActive, bWakeOnLevelStart, ImpactEffectComponent, ImpactEffectInfo, ImpactSoundComponent, ImpactSoundComponent2, InitialLocation, InitialRotation, LastImpactTime, LastSlideTime, MaxPhysicsVelocity, RBState, ReplicatedDrawScale3D, SlideEffectComponent, SlideEffectInfo, SlideSoundComponent, StayUprightMaxTorque, StayUprightTorqueFactor |
Inherited Variables from Engine.DynamicSMActor |
bForceStaticDecals, bPawnCanBaseOn, bSafeBaseIfAsleep, LightEnvironment, ReplicatedMaterial0, ReplicatedMaterial1, ReplicatedMesh, ReplicatedMeshRotation, ReplicatedMeshScale3D, ReplicatedMeshTranslation, StaticMeshComponent |
Inherited Functions from Engine.KActor |
ApplyImpulse, Destroyed, FellOutOfWorld, GetKActorPhysMaterial, OnTeleport, OnToggle, PostBeginPlay, ReplicatedEvent, Reset, ResolveRBState, SetPhysicalCollisionProperties, SpawnedByKismet, TakeDamage, TakeRadiusDamage |
var bool bRecycleScaleToZero;
var protected bool bScalingToZero;
simulated function Initialize ( ) )
simulated function Recycle ( ) )
simulated event RecycleInternal ( ) )
native final function ResetComponents ( )
defaultproperties
{
bNoDelete=FALSE
}
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Creation time: ti 22-3-2011 19:56:51.472 - Created with
UnCodeX