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Engine.KActorSpawnable

Extends
KActor
Modifiers
native ( Physics ) notplaceable

Version of KActor that can be dynamically spawned and destroyed during gameplay Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DynamicSMActor
      |   
      +-- Engine.KActor
         |   
         +-- Engine.KActorSpawnable

Variables Summary
boolbRecycleScaleToZero
boolbScalingToZero
Inherited Variables from Engine.KActor
AngErrorAccumulator, bCurrentSlide, bDamageAppliesImpulse, bDisableClientSidePawnInteractions, bEnableStayUprightSpring, bLimitMaxPhysicsVelocity, bNeedsRBStateReplication, bSlideActive, bWakeOnLevelStart, ImpactEffectComponent, ImpactEffectInfo, ImpactSoundComponent, ImpactSoundComponent2, InitialLocation, InitialRotation, LastImpactTime, LastSlideTime, MaxPhysicsVelocity, RBState, ReplicatedDrawScale3D, SlideEffectComponent, SlideEffectInfo, SlideSoundComponent, StayUprightMaxTorque, StayUprightTorqueFactor
Inherited Variables from Engine.DynamicSMActor
bForceStaticDecals, bPawnCanBaseOn, bSafeBaseIfAsleep, LightEnvironment, ReplicatedMaterial0, ReplicatedMaterial1, ReplicatedMesh, ReplicatedMeshRotation, ReplicatedMeshScale3D, ReplicatedMeshTranslation, StaticMeshComponent

Functions Summary
function Initialize ()))
function Recycle ()))
event RecycleInternal ()))
function ResetComponents ()
Inherited Functions from Engine.KActor
ApplyImpulse, Destroyed, FellOutOfWorld, GetKActorPhysMaterial, OnTeleport, OnToggle, PostBeginPlay, ReplicatedEvent, Reset, ResolveRBState, SetPhysicalCollisionProperties, SpawnedByKismet, TakeDamage, TakeRadiusDamage
Inherited Functions from Engine.DynamicSMActor
Attach, CanBasePawn, Detach, OnSetMaterial, OnSetMesh, PostBeginPlay, ReplicatedEvent, SetLightEnvironmentToNotBeDynamic, SetStaticMesh


Variables Detail

bRecycleScaleToZero Source code

var bool bRecycleScaleToZero;
If this is true then the KActor will scale to zero before hiding self

bScalingToZero Source code

var protected bool bScalingToZero;
Whether or not we are scaling to zero (in C++ TickSpecial())


Functions Detail

Initialize Source code

simulated function Initialize ( ) )

Recycle Source code

simulated function Recycle ( ) )
This will reset the KActorSpawnable to its default state either first scaling to zero or by just hiding the object.

RecycleInternal Source code

simulated event RecycleInternal ( ) )
This will reset the KActorSpawnable to its default state. This is useful for pooling.

ResetComponents Source code

native final function ResetComponents ( )
Used when the actor is pulled from a cache for use.


Defaultproperties

defaultproperties
{
	bNoDelete=FALSE
}

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Creation time: ti 22-3-2011 19:56:51.472 - Created with UnCodeX