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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.LevelGridVolume
Variables Summary | |
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KConvexElem | CellConvexElem |
LevelGridVolume | |
LevelGridCellShape | CellShape |
float | KeepLoadedRange |
string | LevelGridVolumeName |
float | LoadingDistance |
int | Subdivisions[3] |
Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors |
Inherited Variables from Engine.Brush |
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bColored, bPlaceableFromClassBrowser, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
Enumerations Summary | ||
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LevelGridCellShape LGCS_Box, LGCS_Hex |
Inherited Enumerations from Engine.Brush |
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ECsgOper |
Structures Summary | ||
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LevelGridCellCoordinate X, Y, Z |
Inherited Structures from Engine.Brush |
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GeomSelection |
Functions Summary |
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Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, EncompassesPoint, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
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Grid cell convex shape, used for fast distance tests
Shape of the cells this grid is composed of
Extra distance before the LoadingDistance which levels should stay loaded. This can be used to prevent a level from continuously being loaded and unloaded as the viewer's distance to the cell crosses the LoadingDistance threshold.
Name of this level grid volume, which is also the prefix for level names created for volume. If empty, the level grid volume actor's name will be used instead. You should set this name before placing any actors into the level, and never change it afterwards!
Minimum distance between a grid cell and the viewer before a cell's level will be queued to stream in
The number of streaming volumes should the grid be subdivided into along each axis. Be careful when changing this after actors have been added to the level grid volume!
Enumerations Detail |
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Possible shapes for grid cells
Structures Detail |
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Structure contains coordinates for a single grid cell
X:Cell X coordinateY:Cell Y coordinateZ:Cell Z coordinate
Defaultproperties |
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defaultproperties { Begin Object Name=BrushComponent0 CollideActors=False BlockActors=False BlockZeroExtent=False BlockNonZeroExtent=False BlockRigidBody=False End Object Begin Object Class=LevelGridVolumeRenderingComponent Name=LevelGridVolumeRenderer End Object Components.Add(LevelGridVolumeRenderer) bColored=true BrushColor=(R=80,G=80,B=80,A=255) bCollideActors=False bBlockActors=False bProjTarget=False SupportedEvents.Empty CellShape=LGCS_Box Subdivisions[0]=1 Subdivisions[1]=1 Subdivisions[2]=1 LoadingDistance=20480 KeepLoadedRange=2048 } |
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