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Engine.MorphNodePose

Extends
MorphNodeBase
Modifiers
native ( Anim ) hidecategories ( Object )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.MorphNodeBase
      |   
      +-- Engine.MorphNodePose

Variables Summary
MorphTargetTarget
MorphNodePose
nameMorphName
floatWeight
Inherited Variables from Engine.MorphNodeBase
bDrawSlider, NodeName
Inherited Variables from Engine.AnimObject
CategoryDesc, DrawHeight, DrawWidth, NodePosX, NodePosY, OutDrawY, SkelComponent

Functions Summary
function SetMorphTarget (Name MorphTargetName)


Variables Detail

Target Source code

var transient MorphTarget Target;
Cached pointer to actual MorphTarget object.

MorphNodePose

MorphName Source code

var(MorphNodePose) name MorphName;
Name of morph target to use for this pose node. Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.

Weight Source code

var(MorphNodePose) float Weight;
default weight is 1.f. But it can be scaled for tweaking.


Functions Detail

SetMorphTarget Source code

native final function SetMorphTarget ( Name MorphTargetName )
Set the MorphTarget to use for this MorphNodePose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.


Defaultproperties

defaultproperties
{
	Weight=1.f
}

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Creation time: ti 22-3-2011 19:56:52.782 - Created with UnCodeX