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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.AnimObject | +-- Engine.MorphNodeBase | +-- Engine.MorphNodePose
Variables Summary | |
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MorphTarget | Target |
MorphNodePose | |
name | MorphName |
float | Weight |
Inherited Variables from Engine.MorphNodeBase |
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bDrawSlider, NodeName |
Inherited Variables from Engine.AnimObject |
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CategoryDesc, DrawHeight, DrawWidth, NodePosX, NodePosY, OutDrawY, SkelComponent |
Functions Summary | ||
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![]() | SetMorphTarget (Name MorphTargetName) |
Variables Detail |
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Cached pointer to actual MorphTarget object.
Name of morph target to use for this pose node. Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.
default weight is 1.f. But it can be scaled for tweaking.
Functions Detail |
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Set the MorphTarget to use for this MorphNodePose by name. Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.
Defaultproperties |
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defaultproperties
{
Weight=1.f
} |
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