Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.MorphNodeWeightByBoneRotation

Extends
MorphNodeWeightBase
Modifiers
dependson ( MaterialInstanceConstant , MorphNodeWeightByBoneAngle ) native ( Anim )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.AnimObject
   |   
   +-- Engine.MorphNodeBase
      |   
      +-- Engine.MorphNodeWeightBase
         |   
         +-- Engine.MorphNodeWeightByBoneRotation

Variables Summary
floatAngle
MaterialInstanceConstantMaterialInstanceConstant
floatNodeWeight
Material
boolbControlMaterialParameter
INTMaterialSlotId
NameScalarParameterName
MorphNodeWeightByBoneRotation
boolbInvertBoneAxis
EAxisBoneAxis
NameBoneName
Array<BoneAngleMorph>WeightArray
Inherited Variables from Engine.MorphNodeWeightBase
NodeConns
Inherited Variables from Engine.MorphNodeBase
bDrawSlider, NodeName

Structures Summary
Inherited Structures from Engine.MorphNodeWeightBase
MorphNodeConn


Variables Detail

Angle Source code

var const transient float Angle;
Draw on 3d viewport canvas when node is selected

MaterialInstanceConstant Source code

var transient MaterialInstanceConstant MaterialInstanceConstant;

NodeWeight Source code

var const transient float NodeWeight;

Material

bControlMaterialParameter Source code

var(Material) bool bControlMaterialParameter;

MaterialSlotId Source code

var(Material) INT MaterialSlotId;

ScalarParameterName Source code

var(Material) Name ScalarParameterName;

MorphNodeWeightByBoneRotation

bInvertBoneAxis Source code

var(MorphNodeWeightByBoneRotation) bool bInvertBoneAxis;
Should the bone axis be inverted?

BoneAxis Source code

var(MorphNodeWeightByBoneRotation) EAxis BoneAxis;
Bone Axis to use X, Y or Z

BoneName Source code

var(MorphNodeWeightByBoneRotation) Name BoneName;
Bone Name

WeightArray Source code

var(MorphNodeWeightByBoneRotation) Array<BoneAngleMorph> WeightArray;
Array of points translating angles into morph weights


Defaultproperties

defaultproperties
{
	NodeConns(0)=(ConnName=In)

	BoneAxis=AXIS_Y

	WeightArray(0)=(Angle=0.f,TargetWeight=0.f)
	WeightArray(1)=(Angle=90.f,TargetWeight=1.f)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: ti 22-3-2011 19:56:52.802 - Created with UnCodeX