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Engine.NxTornadoAngularForceFieldCapsule

Extends
NxTornadoAngularForceField
Modifiers
native ( ForceField ) placeable

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NxForceField
      |   
      +-- Engine.NxTornadoAngularForceField
         |   
         +-- Engine.NxTornadoAngularForceFieldCapsule

Variables Summary
NxTornadoAngularForceFieldCapsule
DrawCapsuleComponentRenderComponent
Inherited Variables from Engine.NxTornadoAngularForceField
BSpecialRadialForceMode, EscapeVelocity, ForceHeight, ForceRadius, ForceTopRadius, HeightOffset, Kernel, LiftFalloffHeight, LiftStrength, RadialStrength, RotationalStrength, SelfRotationStrength
Inherited Variables from Engine.NxForceField
bForceActive, CollideWithChannels, ConvexMeshes, ExcludeChannel, ExclusionShapePoses, ExclusionShapes, ForceField, RBChannel, SceneIndex, U2NRotation

Functions Summary
Inherited Functions from Engine.NxForceField
DoInitRBPhys, OnToggle


Variables Detail

NxTornadoAngularForceFieldCapsule

RenderComponent Source code

var(NxTornadoAngularForceFieldCapsule) DrawCapsuleComponent RenderComponent;
Used to preview the radius of the force.


Defaultproperties

defaultproperties
{

	Begin Object Class=DrawCapsuleComponent Name=DrawCapsule0
		CapsuleRadius=200.0
		CapsuleHeight=200.0
	End Object

	RenderComponent=DrawCapsule0
	Components.Add(DrawCapsule0)

	Begin Object Class=SpriteComponent Name=Sprite
		Sprite=Texture2D'EditorResources.S_RadForce'
		HiddenGame=True
		AlwaysLoadOnClient=False
		AlwaysLoadOnServer=False
	End Object
	Components.Add(Sprite)

	TickGroup=TG_PreAsyncWork

	ForceHeight=200.0

	RemoteRole=ROLE_SimulatedProxy
	bNoDelete=true
	bAlwaysRelevant=true
	NetUpdateFrequency=0.1
	bOnlyDirtyReplication=true
}

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Creation time: ti 22-3-2011 19:56:53.192 - Created with UnCodeX