Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.NxForceField | +-- Engine.NxTornadoAngularForceField | +-- Engine.NxTornadoAngularForceFieldCapsule
Variables Summary | |
---|---|
NxTornadoAngularForceFieldCapsule | |
DrawCapsuleComponent | RenderComponent |
Inherited Variables from Engine.NxForceField |
---|
bForceActive, CollideWithChannels, ConvexMeshes, ExcludeChannel, ExclusionShapePoses, ExclusionShapes, ForceField, RBChannel, SceneIndex, U2NRotation |
Functions Summary |
---|
Inherited Functions from Engine.NxForceField |
---|
DoInitRBPhys, OnToggle |
Variables Detail |
---|
Used to preview the radius of the force.
Defaultproperties |
---|
defaultproperties { Begin Object Class=DrawCapsuleComponent Name=DrawCapsule0 CapsuleRadius=200.0 CapsuleHeight=200.0 End Object RenderComponent=DrawCapsule0 Components.Add(DrawCapsule0) Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_RadForce' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False End Object Components.Add(Sprite) TickGroup=TG_PreAsyncWork ForceHeight=200.0 RemoteRole=ROLE_SimulatedProxy bNoDelete=true bAlwaysRelevant=true NetUpdateFrequency=0.1 bOnlyDirtyReplication=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |