Engine.OnlineContentInterface
- Modifiers
- dependson ( OnlineSubsystem )
This interface provides accessors to the platform specific content
system (ie downloadable content, etc)
Engine.OnlineContentInterface
Delegates Summary |
 | | OnContentChange () |
 | | OnQueryAvailableDownloadsComplete (bool bWasSuccessful) |
 | | OnReadContentComplete (bool bWasSuccessful) |
 | | OnReadSaveGameDataComplete (bool bWasSuccessful, yte LocalUserNum, nt DeviceId, tring FriendlyName, tring FileName, tring SaveFileName) |
 | | OnWriteSaveGameDataComplete (bool bWasSuccessful, yte LocalUserNum, nt DeviceId, tring FriendlyName, tring FileName, tring SaveFileName) |
Functions Summary |
 | | AddContentChangeDelegate (delegate<OnContentChange> ContentDelegate, optional byte LocalUserNum = 255)
|
 | | AddQueryAvailableDownloadsComplete (byte LocalUserNum, elegate<OnQueryAvailableDownloadsComplete> QueryDownloadsDelegate)
|
 | | AddReadContentComplete (byte LocalUserNum, OnlineContentType ContentType, elegate<OnReadContentComplete> ReadContentCompleteDelegate)
|
 | | AddReadSaveGameDataComplete (byte LocalUserNum, elegate<OnReadSaveGameDataComplete> ReadSaveGameDataCompleteDelegate)
|
 | | AddWriteSaveGameDataComplete (byte LocalUserNum, elegate<OnWriteSaveGameDataComplete> WriteSaveGameDataCompleteDelegate)
|
 | | ClearContentChangeDelegate (delegate<OnContentChange> ContentDelegate, optional byte LocalUserNum = 255)
|
 | | ClearContentList (byte LocalUserNum, OnlineContentType ContentType)
|
 | | ClearQueryAvailableDownloadsComplete (byte LocalUserNum, elegate<OnQueryAvailableDownloadsComplete> QueryDownloadsDelegate)
|
 | | ClearReadContentComplete (byte LocalUserNum, OnlineContentType ContentType, elegate<OnReadContentComplete> ReadContentCompleteDelegate)
|
 | | ClearReadSaveGameDataComplete (byte LocalUserNum, elegate<OnReadSaveGameDataComplete> ReadSaveGameDataCompleteDelegate)
|
 | bool | ClearSaveGames (byte LocalUserNum)
|
 | | ClearWriteSaveGameDataComplete (byte LocalUserNum, elegate<OnWriteSaveGameDataComplete> WriteSaveGameDataCompleteDelegate)
|
 | bool | DeleteSaveGame (byte LocalUserNum, nt DeviceId, tring FriendlyName, tring FileName)
|
 | | GetAvailableDownloadCounts (byte LocalUserNum, ut int NewDownloads, ut int TotalDownloads)
|
 | EOnlineEnumerationReadState | GetContentList (byte LocalUserNum, OnlineContentType ContentType, ut array<OnlineContent> ContentList)
|
 | bool | GetSaveGameData (byte LocalUserNum, nt DeviceId, tring FriendlyName, tring FileName, tring SaveFileName, ut array<byte> SaveGameData)
|
 | bool | QueryAvailableDownloads (byte LocalUserNum, ptional int CategoryMask = -1)
|
 | bool | ReadContentList (byte LocalUserNum, OnlineContentType ContentType, ptional int DeviceId = -1)
|
 | bool | ReadSaveGameData (byte LocalUserNum, nt DeviceId, tring FriendlyName, tring FileName, tring SaveFileName)
|
 | bool | WriteSaveGameData (byte LocalUserNum, nt DeviceId, tring FriendlyName, tring FileName, tring SaveFileName, onst out array<byte> SaveGameData)
|
delegate OnContentChange ( )
OnQueryAvailableDownloadsComplete Source code
delegate OnQueryAvailableDownloadsComplete ( bool bWasSuccessful )
delegate OnReadContentComplete ( bool bWasSuccessful )
OnReadSaveGameDataComplete Source code
delegate OnReadSaveGameDataComplete ( bool bWasSuccessful,byte LocalUserNum,int DeviceId,string FriendlyName,string FileName,string SaveFileName )
OnWriteSaveGameDataComplete Source code
delegate OnWriteSaveGameDataComplete ( bool bWasSuccessful,byte LocalUserNum,int DeviceId,string FriendlyName,string FileName,string SaveFileName )
AddContentChangeDelegate Source code
function AddContentChangeDelegate ( delegate<OnContentChange> ContentDelegate, optional byte LocalUserNum = 255 )
AddQueryAvailableDownloadsComplete Source code
function AddQueryAvailableDownloadsComplete ( byte LocalUserNum,delegate<OnQueryAvailableDownloadsComplete> QueryDownloadsDelegate )
AddReadContentComplete Source code
function AddReadContentComplete ( byte LocalUserNum,EOnlineContentType ContentType,delegate<OnReadContentComplete> ReadContentCompleteDelegate )
AddReadSaveGameDataComplete Source code
function AddReadSaveGameDataComplete ( byte LocalUserNum,delegate<OnReadSaveGameDataComplete> ReadSaveGameDataCompleteDelegate )
AddWriteSaveGameDataComplete Source code
function AddWriteSaveGameDataComplete ( byte LocalUserNum,delegate<OnWriteSaveGameDataComplete> WriteSaveGameDataCompleteDelegate )
ClearContentChangeDelegate Source code
function ClearContentChangeDelegate ( delegate<OnContentChange> ContentDelegate, optional byte LocalUserNum = 255 )
function ClearContentList ( byte LocalUserNum,EOnlineContentType ContentType )
ClearQueryAvailableDownloadsComplete Source code
function ClearQueryAvailableDownloadsComplete ( byte LocalUserNum,delegate<OnQueryAvailableDownloadsComplete> QueryDownloadsDelegate )
ClearReadContentComplete Source code
function ClearReadContentComplete ( byte LocalUserNum,EOnlineContentType ContentType,delegate<OnReadContentComplete> ReadContentCompleteDelegate )
ClearReadSaveGameDataComplete Source code
function ClearReadSaveGameDataComplete ( byte LocalUserNum,delegate<OnReadSaveGameDataComplete> ReadSaveGameDataCompleteDelegate )
function bool ClearSaveGames ( byte LocalUserNum )
ClearWriteSaveGameDataComplete Source code
function ClearWriteSaveGameDataComplete ( byte LocalUserNum,delegate<OnWriteSaveGameDataComplete> WriteSaveGameDataCompleteDelegate )
function bool DeleteSaveGame ( byte LocalUserNum,int DeviceId,string FriendlyName,string FileName )
GetAvailableDownloadCounts Source code
function GetAvailableDownloadCounts ( byte LocalUserNum,out int NewDownloads,out int TotalDownloads )
function EOnlineEnumerationReadState GetContentList ( byte LocalUserNum,EOnlineContentType ContentType,out array<OnlineContent> ContentList )
function bool GetSaveGameData ( byte LocalUserNum,int DeviceId,string FriendlyName,string FileName,string SaveFileName,out array<byte> SaveGameData )
QueryAvailableDownloads Source code
function bool QueryAvailableDownloads ( byte LocalUserNum,optional int CategoryMask = -1 )
function bool ReadContentList ( byte LocalUserNum,EOnlineContentType ContentType,optional int DeviceId = -1 )
function bool ReadSaveGameData ( byte LocalUserNum,int DeviceId,string FriendlyName,string FileName,string SaveFileName )
function bool WriteSaveGameData ( byte LocalUserNum,int DeviceId,string FriendlyName,string FileName,string SaveFileName,const out array<byte> SaveGameData )
Creation time: ti 22-3-2011 19:56:53.352 - Created with
UnCodeX