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Engine.ParticleModuleAcceleration

Extends
ParticleModuleAccelerationBase
Modifiers
native ( Particle ) editinlinenew hidecategories ( Object )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleAccelerationBase
      |   
      +-- Engine.ParticleModuleAcceleration

Variables Summary
Acceleration
rawdistributionvectorAcceleration
boolbApplyOwnerScale
Inherited Variables from Engine.ParticleModuleAccelerationBase
bAlwaysInWorldSpace
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bFinalUpdateModule, bRequiresLoopingNotification, bSpawnModule, bSupported3DDrawMode, bSupportsRandomSeed, bUpdateModule, LODDuplicate, LODValidity, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair, ParticleRandomSeedInfo


Variables Detail

Acceleration

Acceleration Source code

var(Acceleration) rawdistributionvector Acceleration;
The initial acceleration of the particle. Value is obtained using the EmitterTime at particle spawn. Each frame, the current and base velocity of the particle is then updated using the formula velocity += acceleration * DeltaTime where DeltaTime is the time passed since the last frame.

bApplyOwnerScale Source code

var(Acceleration) bool bApplyOwnerScale;
If true, then apply the particle system components scale to the acceleration value.


Defaultproperties

defaultproperties
{
	bSpawnModule=true
	bUpdateModule=true

	Begin Object Class=DistributionVectorUniform Name=DistributionAcceleration
	End Object
	Acceleration=(Distribution=DistributionAcceleration)
}

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Creation time: ti 22-3-2011 19:56:54.032 - Created with UnCodeX