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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleAccelerationBase | +-- Engine.ParticleModuleAcceleration
Variables Summary | |
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Acceleration | |
rawdistributionvector | Acceleration |
bool | bApplyOwnerScale |
Inherited Variables from Engine.ParticleModuleAccelerationBase |
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bAlwaysInWorldSpace |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair, ParticleRandomSeedInfo |
Variables Detail |
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The initial acceleration of the particle. Value is obtained using the EmitterTime at particle spawn. Each frame, the current and base velocity of the particle is then updated using the formula velocity += acceleration * DeltaTime where DeltaTime is the time passed since the last frame.
If true, then apply the particle system components scale to the acceleration value.
Defaultproperties |
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defaultproperties { bSpawnModule=true bUpdateModule=true Begin Object Class=DistributionVectorUniform Name=DistributionAcceleration End Object Acceleration=(Distribution=DistributionAcceleration) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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