Engine.ParticleModuleBeamSource
- Extends
- ParticleModuleBeamBase
- Modifiers
- native ( Particle ) editinlinenew hidecategories ( Object )
ParticleModuleBeamSource
This module implements a single source for a beam emitter.
Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.ParticleModule
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+-- Engine.ParticleModuleBeamBase
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+-- Engine.ParticleModuleBeamSource
Inherited Variables from Engine.ParticleModule |
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bFinalUpdateModule, bRequiresLoopingNotification, bSpawnModule, bSupported3DDrawMode, bSupportsRandomSeed, bUpdateModule, LODDuplicate, LODValidity, ModuleEditorColor |
Source
var(Source) bool bLockSource;
var(Source) bool bLockSourceStength;
var(Source) bool bLockSourceTangent;
var(Source) bool bSourceAbsolute;
var(Source) name SourceName;
defaultproperties
{
SourceMethod=PEB2STM_Default
SourceName="None"
bSourceAbsolute=false
Begin Object Class=DistributionVectorConstant Name=DistributionSource
Constant=(X=50,Y=50,Z=50)
End Object
Source=(Distribution=DistributionSource)
SourceTangentMethod=PEB2STTM_Direct
Begin Object Class=DistributionVectorConstant Name=DistributionSourceTangent
Constant=(X=1,Y=0,Z=0)
End Object
SourceTangent=(Distribution=DistributionSourceTangent)
Begin Object Class=DistributionFloatConstant Name=DistributionSourceStrength
Constant=25.0
End Object
SourceStrength=(Distribution=DistributionSourceStrength)
}
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Creation time: ti 22-3-2011 19:56:54.092 - Created with
UnCodeX