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Engine.ParticleModuleBeamSource

Extends
ParticleModuleBeamBase
Modifiers
native ( Particle ) editinlinenew hidecategories ( Object )

ParticleModuleBeamSource This module implements a single source for a beam emitter. Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleBeamBase
      |   
      +-- Engine.ParticleModuleBeamSource

Variables Summary
Source
boolbLockSource
boolbLockSourceStength
boolbLockSourceTangent
boolbSourceAbsolute
rawdistributionvectorSource
Beam2SourceTargetMethodSourceMethod
nameSourceName
rawdistributionfloatSourceStrength
rawdistributionvectorSourceTangent
Beam2SourceTargetTangentMethodSourceTangentMethod
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bFinalUpdateModule, bRequiresLoopingNotification, bSpawnModule, bSupported3DDrawMode, bSupportsRandomSeed, bUpdateModule, LODDuplicate, LODValidity, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModuleBeamBase
Beam2SourceTargetMethod, Beam2SourceTargetTangentMethod
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair, ParticleRandomSeedInfo


Variables Detail

Source

bLockSource Source code

var(Source) bool bLockSource;
Whether to lock the source to the life of the particle.

bLockSourceStength Source code

var(Source) bool bLockSourceStength;
Whether to lock the source to the life of the particle.

bLockSourceTangent Source code

var(Source) bool bLockSourceTangent;
Whether to lock the source to the life of the particle.

bSourceAbsolute Source code

var(Source) bool bSourceAbsolute;
Whether to treat the as an absolute position in world space.

Source Source code

var(Source) rawdistributionvector Source;
Default source-point to use.

SourceMethod Source code

var(Source) Beam2SourceTargetMethod SourceMethod;
The method flag.

SourceName Source code

var(Source) name SourceName;
The strength of the tangent from the source point for each beam.

SourceStrength Source code

var(Source) rawdistributionfloat SourceStrength;
The strength of the tangent from the source point for each beam.

SourceTangent Source code

var(Source) rawdistributionvector SourceTangent;
The tangent for the source point for each beam.

SourceTangentMethod Source code

var(Source) Beam2SourceTargetTangentMethod SourceTangentMethod;
The method to use for the source tangent.


Defaultproperties

defaultproperties
{
	SourceMethod=PEB2STM_Default
	
	SourceName="None"
	bSourceAbsolute=false

	Begin Object Class=DistributionVectorConstant Name=DistributionSource
		Constant=(X=50,Y=50,Z=50)
	End Object
	Source=(Distribution=DistributionSource)

	SourceTangentMethod=PEB2STTM_Direct

	Begin Object Class=DistributionVectorConstant Name=DistributionSourceTangent
		Constant=(X=1,Y=0,Z=0)
	End Object
	SourceTangent=(Distribution=DistributionSourceTangent)

	Begin Object Class=DistributionFloatConstant Name=DistributionSourceStrength
		Constant=25.0
	End Object
	SourceStrength=(Distribution=DistributionSourceStrength)
}

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Creation time: ti 22-3-2011 19:56:54.092 - Created with UnCodeX