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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleCameraBase | +-- Engine.ParticleModuleCameraOffset
Variables Summary | |
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Camera | |
bool | bSpawnTimeOnly |
rawdistributionfloat | CameraOffset |
EParticleCameraOffsetUpdateMethod | UpdateMethod |
Enumerations Summary | ||
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EParticleCameraOffsetUpdateMethod EPCOUM_DirectSet, EPCOUM_Additive, EPCOUM_Scalar |
Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair, ParticleRandomSeedInfo |
Variables Detail |
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If TRUE, the offset will only be processed at spawn time
The camera-relative offset to apply to sprite location
How to update the offset for this module. DirectSet - Set the value directly (overwrite any previous setting) Additive - Add the offset of this module to the existing offset Scalar - Scale the existing offset by the value of this module
Enumerations Detail |
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The update method for the offset
Defaultproperties |
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defaultproperties { bSpawnModule=true bUpdateModule=true Begin Object Class=DistributionFloatConstant Name=DistributionCameraOffset Constant=1.0 End Object CameraOffset=(Distribution=DistributionCameraOffset) bSpawnTimeOnly=false UpdateMethod=EPCOUM_DirectSet } |
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