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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleColorBase | +-- Engine.ParticleModuleColor
ParticleModuleColor_Seeded
Variables Summary | |
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Color | |
bool | bClampAlpha |
rawdistributionfloat | StartAlpha |
rawdistributionvector | StartColor |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair, ParticleRandomSeedInfo |
Variables Detail |
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If TRUE, the alpha value will be clamped to the [0..1] range.
Initial alpha for a particle as a function of Emitter time.
Initial color for a particle as a function of Emitter time.
Defaultproperties |
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defaultproperties { bSpawnModule=true bUpdateModule=false bCurvesAsColor=true bClampAlpha=true Begin Object Class=DistributionVectorConstant Name=DistributionStartColor End Object StartColor=(Distribution=DistributionStartColor) Begin Object Class=DistributionFloatConstant Name=DistributionStartAlpha Constant=1.0f; End Object StartAlpha=(Distribution=DistributionStartAlpha) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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