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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleColorBase | +-- Engine.ParticleModuleColorOverLife
Variables Summary | |
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Color | |
rawdistributionfloat | AlphaOverLife |
bool | bClampAlpha |
rawdistributionvector | ColorOverLife |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair, ParticleRandomSeedInfo |
Variables Detail |
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The alpha to apply to the particle, as a function of the particle RelativeTime.
If TRUE, the alpha value will be clamped to the [0..1] range.
The color to apply to the particle, as a function of the particle RelativeTime.
Defaultproperties |
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defaultproperties { bSpawnModule=true bUpdateModule=true bCurvesAsColor=true bClampAlpha=true Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverLife End Object ColorOverLife=(Distribution=DistributionColorOverLife) Begin Object Class=DistributionFloatConstant Name=DistributionAlphaOverLife Constant=1.0f; End Object AlphaOverLife=(Distribution=DistributionAlphaOverLife) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |