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Engine.ParticleModuleKillHeight

Extends
ParticleModuleKillBase
Modifiers
native ( Particle ) editinlinenew hidecategories ( Object )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleKillBase
      |   
      +-- Engine.ParticleModuleKillHeight

Variables Summary
Kill
boolbAbsolute
boolbApplyPSysScale
boolbFloor
rawdistributionfloatHeight
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bFinalUpdateModule, bRequiresLoopingNotification, bSpawnModule, bSupported3DDrawMode, bSupportsRandomSeed, bUpdateModule, LODDuplicate, LODValidity, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair, ParticleRandomSeedInfo


Variables Detail

Kill

bAbsolute Source code

var(Kill) bool bAbsolute;
If TRUE, the height should be treated as a world-space position.

bApplyPSysScale Source code

var(Kill) bool bApplyPSysScale;
If TRUE, take the particle systems scale into account

bFloor Source code

var(Kill) bool bFloor;
If TRUE, the plane should be considered a floor - ie kill anything BELOW it. If FALSE, if is a ceiling - ie kill anything ABOVE it.

Height Source code

var(Kill) rawdistributionfloat Height;
The height at which to kill the particle.


Defaultproperties

defaultproperties
{
	bUpdateModule=true

	Begin Object Class=DistributionFloatConstant Name=DistributionHeight
	End Object
	Height=(Distribution=DistributionHeight)

	bSupported3DDrawMode=true
}

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Creation time: ti 22-3-2011 19:56:54.192 - Created with UnCodeX