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Engine.ParticleModuleLocation

Extends
ParticleModuleLocationBase
Modifiers
native ( Particle ) editinlinenew hidecategories ( Object )

Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.ParticleModule
   |   
   +-- Engine.ParticleModuleLocationBase
      |   
      +-- Engine.ParticleModuleLocation

Direct Known Subclasses:

ParticleModuleLocation_Seeded

Variables Summary
Location
rawdistributionvectorStartLocation
Inherited Variables from Engine.ParticleModule
b3DDrawMode, bCurvesAsColor, bEditable, bEnabled, bFinalUpdateModule, bRequiresLoopingNotification, bSpawnModule, bSupported3DDrawMode, bSupportsRandomSeed, bUpdateModule, LODDuplicate, LODValidity, ModuleEditorColor

Enumerations Summary
Inherited Enumerations from Engine.ParticleModule
EModuleType, EParticleSourceSelectionMethod

Structures Summary
Inherited Structures from Engine.ParticleModule
ParticleCurvePair, ParticleRandomSeedInfo


Variables Detail

Location

StartLocation Source code

var(Location) rawdistributionvector StartLocation;
The location the particle should be emitted, relative to the emitter. Retrieved using the EmitterTime at the spawn of the particle.


Defaultproperties

defaultproperties
{
	bSpawnModule=true

	Begin Object Class=DistributionVectorUniform Name=DistributionStartLocation
	End Object
	StartLocation=(Distribution=DistributionStartLocation)

	bSupported3DDrawMode=true
}


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Creation time: ti 22-3-2011 19:56:54.202 - Created with UnCodeX