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Copyright 1998-2011 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.ParticleModule | +-- Engine.ParticleModuleLocationBase | +-- Engine.ParticleModuleLocation
ParticleModuleLocation_Seeded
Variables Summary | |
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Location | |
rawdistributionvector | StartLocation |
Enumerations Summary |
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Inherited Enumerations from Engine.ParticleModule |
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EModuleType, EParticleSourceSelectionMethod |
Structures Summary |
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Inherited Structures from Engine.ParticleModule |
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ParticleCurvePair, ParticleRandomSeedInfo |
Variables Detail |
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The location the particle should be emitted, relative to the emitter. Retrieved using the EmitterTime at the spawn of the particle.
Defaultproperties |
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defaultproperties { bSpawnModule=true Begin Object Class=DistributionVectorUniform Name=DistributionStartLocation End Object StartLocation=(Distribution=DistributionStartLocation) bSupported3DDrawMode=true } |
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